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  1. #1
    Mulattothrasher's Avatar Vicarius
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    Default 1-turn topics and discussion

    Every faction I play begins with cities making 20,000 thousand and more. The Dacians have Sarmizegethza with 50,000!. Within a handful of turns I have 500,000 and counting. When I last updated the game (1 1/2 months ago) the economy was *perfect* and you had to focus on it to make money. What happened to that ideal economy, and why?

  2. #2
    apple's Avatar Searching for 42
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    Default Re: There is something very wrong with 1-turn

    All costs has been multiplied by 3.

    So 20000 is actually around 6000-7000.
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  3. #3
    Mulattothrasher's Avatar Vicarius
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    Default Re: There is something very wrong with 1-turn

    Well, on 1-turn nobody cannot hope to use up that money, theres just too much. I can make champions in every settlement, and always have something being build, and still rake in 50,000 per turn which is absurd. 1-turn should go back to the former costs, it was perfect, and the few 1-turn players here seemed to love it. Now I fear its ruined. Within 30 turns a see factions with 5+ stacks. This never happened before.

    Why were cost multiplied by 3 anyway? What was wrong with the way it was already?

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    Default Re: There is something very wrong with 1-turn

    I don't think the one turn option is optimized yet (at all) for these new settings. However this is Dvk and Alvaras area and I'm not the guy to answer any questions about it.
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  5. #5

    Default Re: There is something very wrong with 1-turn

    I was also of the view that optimisation hadn't really been finished (or possibly even started) for 1 turn. Focus was on 0 turn as far as I was aware, but I may be wrong.

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    Default Re: There is something very wrong with 1-turn

    Sorry if I came off harsh or anything (I don't think I did, but anyway), but 1-turn as of a month ago was really, really, really GOOD! Daresay perfect even, at least for my neck of the woods where the Celts and Germans roam. Though I play 0-turn every now and then, the 1-turn from that time was so good in fact that I could not get into 0-turn anymore. Bring it back someone

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    Default Re: There is something very wrong with 1-turn

    I am testing 0-Turn, but I very much prefer the 1-Turn campaigns.
    I suspect we may be in the minority though.

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  8. #8
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    Default Re: There is something very wrong with 1-turn

    Quote Originally Posted by Mulattothrasher View Post
    Sorry if I came off harsh or anything (I don't think I did, but anyway), but 1-turn as of a month ago was really, really, really GOOD! Daresay perfect even, at least for my neck of the woods where the Celts and Germans roam. Though I play 0-turn every now and then, the 1-turn from that time was so good in fact that I could not get into 0-turn anymore. Bring it back someone
    This was actually my fault. I had to make a bunch of changes to EDB.txt in all the campaign folders, and I basically just copied the Main Campaign EDB into the one turn folder because it hadn't been worked on yet. All this about tripling unit costs had me afraid to do much with it, because I wasn't 'sure' exactly what had been done, but the EDB had to be changed anyway because of added buildings.

    I was unaware that the one-turn campaign was any good at all, actually, since I had basically 'thrown' some changes into it long ago. However, I have asked Alavaria to work on this campaign and get it workable, so it should be improving soon (I hope).

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    Default Re: There is something very wrong with 1-turn

    Perfectly understandable, boss. Still, i cannot underscore how balanced the campaign was. It was truly awesome and the economy, working in tandem with the army costs and recruitment, was certainly 'alive'. If it did well, then your armies did well. If you let the economy die, then your empire/kingdom would die too.

    Is there anyway those files can be brought back with new building added in?

  10. #10

    Default Re: There is something very wrong with 1-turn

    It may also be to do with unit upkeep cost changes which I'll need to do so some work on.


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  11. #11

    Default Re: There is something very wrong with 1-turn

    Hmm, what changed did you make?

    Also, we *could* find the earlier cost and EDB since SVN won't remove those comepltely - should be there somewhere. Of course, the issue is that when I redid a bunch of things (eg: temples) they're configured for the 3x cost, but still easily fixable. I don't know where to dredge up the earlier versions tho.

  12. #12

    Default Re: There is something very wrong with 1-turn

    I've not made any recent changes, although will need to change the legion recruitment time or script so that the legions aren't spawned too fast compared with normal recruitment times.


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    Ballacraine's Avatar Domesticus
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    Default Re: There is something very wrong with 1-turn

    I hope these 1-Turn issues are resolved?

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    Mulattothrasher's Avatar Vicarius
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    Default Re: There is something very wrong with 1-turn

    Say who else plays 1-turn? Am I the only one?

    Ok, things are better, but within 10 turns I am at $100,000 on H/H BI.exe. I am constantly building and in Gergovia I make all champions and other expensive units. In Lemonum all spearmen and in Avaricum all spearmen. So everything is going full bore into buildings and units, and taxes are all as high as they can get.

    I still make a huge profit of around 17-25,000 per turn with everything maxed out. If Gergovia made what the other towns made I think things would even out. The capitol should be the highest oppida with income, but not by +$15,000. I try to avoid making income building, but to no avail.

    Still, an improvement from before, don't get me wrong.

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    Default Re: There is something very wrong with 1-turn

    Quote Originally Posted by Mulattothrasher View Post
    Say who else plays 1-turn? Am I the only one?
    I much prefer 1-Turn.
    I am only playing 0-Turn because it is a testing requirement.

    That is why I asked if the issues had been resolved.

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  16. #16
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    Default Re: There is something very wrong with 1-turn

    Quote Originally Posted by Mulattothrasher View Post
    Say who else plays 1-turn? Am I the only one?
    No, I usually play 1-turn recruitment as well as I'm not really into huge numbers of stacks on the map.

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  17. #17

    Default Re: There is something very wrong with 1-turn

    I've increased unit upkeep a bit more and updated SVN - try things now.


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    dvk901's Avatar Consummatum est
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    Default Re: There is something very wrong with 1-turn

    Quote Originally Posted by tone View Post
    I've increased unit upkeep a bit more and updated SVN - try things now.
    If that doesn't work, I can knock down the captial bonuses a bit more. I was basically 'guessing' at what I had done before.

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  19. #19
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    Default Re: There is something very wrong with 1-turn

    Ok, I will test things out again and see how the money situation stand and the overall balance. BTW, thanks for making the effort to look out for the few of us that are 1-turn players (hence the minority of the RS2 fan base from what I can tell). I do not want to halt progress here, and I did forget that we should be focusing more on 0-turn for now. If 1-turn needs to be put on the back burner until 0-turn is optimized, I am all for that 110%.

    Still for 1-turn players things are looking on the up 'n up with these great changes

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    Default Re: There is something very wrong with 1-turn

    Quote Originally Posted by Mulattothrasher View Post
    Ok, I will test things out again and see how the money situation stand and the overall balance. BTW, thanks for making the effort to look out for the few of us that are 1-turn players (hence the minority of the RS2 fan base from what I can tell). I do not want to halt progress here, and I did forget that we should be focusing more on 0-turn for now. If 1-turn needs to be put on the back burner until 0-turn is optimized, I am all for that 110%.

    Still for 1-turn players things are looking on the up 'n up with these great changes
    The biggest problem with ANY configuration or changes to settings is getting people to provide feedback on how things play, balance of factions, challenge, etc.
    Like Tone said, 'making' the changes isn't the issue....it's knowing whether they did any good that's the problem.

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