Hi - I'm playing FOE 1.3 and loving it. I played Rome Total Realism for ages and had a ball modding it (unit's like "I fell off" for powerful nomad spear men and the Barbarian Elephants (build a tavern and a sewer, and recruitable escaped circus elephants would breed in the sewers eating tavern peanut shells
. I also made some "ADHD" adjustments to speed the game-play WAY up. Then came the great hard disk crash of '09 and it all went toilet-side 
Trying to be a little more sensible modding FOE I'd like to reduce the "[faction] influence is causing unrest in this settlement" (or whatever it says) so that rebellions are not so common when taking settlements adjoining another factions territories.
I also wanted to reduce the "influence" of family/diplomats etc to stop the following appalling exploit I can't help but use all the time 
So far I have stopped all characters exerting ANY influence so the above is now stopped (and I'm happy with that).
Failed ideas so far include:
- Adding influence to wall/base structures (just makes it worse)
- Making gvt and religious buildings 1 turn and cost nothing (cheap hack and can make it worse)
Possible work-arounds
Now only buildings and neighbouring regions exert influence, but this is no improvement at all. I was thinking of the following:
- Is there a way to increase cultural influence only when seiging a settlment? or ...
- Reducing the "unrest" level caused by foreign influence? or ...
- Increasing the conversion rate as long as a family member is inside the settlement (not just standing on the territory)? or ...
- Anything else way better you could suggest?
If anyone has ideas and tips on this I would be very very grateful.