so i was thinking, wouldnt bodyguard of some general from europe be the best units available in land(usualy feudal knights), rather than some new units, well what i mean they shouldn be that much stronger, i know they are chosen among elite but my god seing my elite spearmen hiting them and hiting them, they are not immortal!!!they should be weaker as well as general, there is reason why most generals didnt fought in battles you know, THEY COULD GET KILLED but no in total war they cant
also i was thinking why not taking feudalism in medieval 2, yes it can be done i will explain how and why but first what is feudalism? A man (noble lord) has a feud/land, he "gives" to peasants to use for something back usualy food, or work, he gives small parts of his feud to other people to have, these people dont have taxes, have small land with peasants who live and work on it, but he has to fight as heavy cavalarymen or knight when his senior who gave him feud calles, highest senior was king. the rule was "lord of my lord is not my lord" king was everybodys lord
1. nobility are men who have land given them by king or some other way,
so you have
-King - senior , ruler, most powerful men in kingdom
-dukes - high nobility, they give part of their land to other smaller nobility, their vasals : knights
-knights: men who have enough money and land and peasants to live and in time of war to be in armor and on horse, they dont have to pay taxes but have to go to serve as heavy cavalary
in time of war
-in medieval times there was 3 parts of army
-royal - mercenaries - they worked for money and were loyal to king, can/should be trained in capital and royal cities, were profesional soldiers, they didnt had to be foreigners, but were paid and could buy better armor and weapon than militia
-noble- they didnt have to paid taxes bit they had to go to war as heavy cavalary, often richer noblemen would hire light cavalary mercenaries or even heavy cavalary, so they would have better chances to survive battle (so in 13 century if you had 500 knights you often had another 1000 or more of other types of cavalary for scouting and other duties hired by noble knights who could aford that( they did wanted to survive war) in medieval times chain armor was worth 40 cows, and battle horse capable to carry a man in heavy armor was even more expensive and they were train to bite and kick men in battle who were around them, smaller horses used by light cavalary were naturaly less expensive
-militia - peasants armed with spears and axes , sometimes shields and bows as well, no armor
-so i hope you now all know what was role of noblility and how medieval army looked like
2. so we have capital/royal city as dynasty that rules owns the city
-royal cities - under direct control from king, so this is kings land and men are kings men,
as i said before mercenaries should be trainable in capital and royal cities
-noble cities - ruled and owned by noble houses, less money as nobility takes their part
also i think that every noble city should create a noble unit/s that would be free as nobility was not paid, so if you lose this feudal army/noble units in battle it should take 10-15 years before cities could train new, meaning before their sons grow up to take sword, also i think you should be able to refill unit, and nobles were loyal to their houses rather than to king
-militia should be recrutaible everywhere
this would recreate feudalism in europe, and improve gameplay, i dont know if anyone sugested anything similar but i as owner of this idea I give rights to everyone to use it for their mods (and improve it even do i would like to get credits for idea)
my aiming for this idea is conquest mod( best mod i ever played and i played manny...)
so what do you think about my idea?




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