hi chaps,
Ive seen some screenshots, in them are units of line infantry with 250 or so men. Normally i play with 120 men per line infantry unit.
DOES ANYONE KNOW HOW i CAN MAKE THE units this big, at 250 men? Do I need a mod for this?
hi chaps,
Ive seen some screenshots, in them are units of line infantry with 250 or so men. Normally i play with 120 men per line infantry unit.
DOES ANYONE KNOW HOW i CAN MAKE THE units this big, at 250 men? Do I need a mod for this?
.
"Peccavi" or "I have sinned"
Message from British General Charles Napier to the Governor General of India, to inform him of his capture of Sindh, (I Have sinned/Sindh).
Before I say anything 2 Q's:
1: Do other effects of mods bother you?
2. Do you have any modding skill?
Shoot coward! You are only going to kill a man!
.
"Peccavi" or "I have sinned"
Message from British General Charles Napier to the Governor General of India, to inform him of his capture of Sindh, (I Have sinned/Sindh).
If other effects of the mod dont bother you then get DM.
Shoot coward! You are only going to kill a man!
.
"Peccavi" or "I have sinned"
Message from British General Charles Napier to the Governor General of India, to inform him of his capture of Sindh, (I Have sinned/Sindh).
.
"Peccavi" or "I have sinned"
Message from British General Charles Napier to the Governor General of India, to inform him of his capture of Sindh, (I Have sinned/Sindh).
DM!
It's the best.
Make sure you can see hidden folders and look in;
VISTA or Windows 7 - C:\Users\(Your User Name Here)\AppData\Roaming\The Creative Assembly\Empire\scripts
or
XP - C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts
--
Open the preferences.empire_script.txt and look for;
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
Change the multiplier from 1 to something like 1.75 or 2, save the file and start Empire.
Viola! Bigger units!
Last edited by l33tl4m3r; April 03, 2010 at 12:11 AM.
Hi there.
Be mindfull though, cause the above described method for changing unit size, has some really annoying drawbacks. Like, for example, you can no longer garrison line infantry in most buildings, it causes severe pathfinding problems when moving around units in formation. It also gives artillery some problems, because they route as soon as the first wolley has been fired...Due to own fire. The additional men in an arty unit may intentionally place them selves in front of the cannons, and then......well, guess what.
Y.S.
M. Jessen
Last edited by MortenJessen; January 10, 2010 at 04:22 PM. Reason: correcting misspellings
Yes, I was totally mistaken! +rep for combing through and doing quality control!
This doesn't work for savegames like I thought.
In all the unit size editing that was done in my modding career I must have been thinking of DB unit size changes vs vanilla startpos unit sizes!
Does Darthmod solve the problems you bring up Morten?
"Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.
Hueg unit sizes are overated, IMO. They maps aren't big enough to make wandering around with 200+ units of line infantry anything other than annoying.
Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
What did you think would happen? When did you think it would all fall down?
Domain of dust in a land of sand. Did yourself right, so let's feel grand.
Domain of dust in a land of sand. Now there's nowhere left to stand.
Idk, having 300 per Line inf regiment looks pretty legit. I certainly would hate to go back to 160.