Hi,
does anybody know, how to change the battle model of epic and large walls to that of stone walls to prevent the "siege tower bug" to appear?
OR
Do you know any different solution to prevent the "siege tower bug" ?
thanks
Hi,
does anybody know, how to change the battle model of epic and large walls to that of stone walls to prevent the "siege tower bug" to appear?
OR
Do you know any different solution to prevent the "siege tower bug" ?
thanks
Well removing the large and epic walls is one solution, heh but not the one you look for I think
You can by remodeling the cas and item files replace the large and epic walls, I know that much BUT I'm not sure the coding of the game will agree with that.
In other words Danny I know its possible in modelling and texturing terms, just can't be sure if you have to recode the game for this as well. I hope someone else can answer that question?
so in fact i just have to rename the files of the stone walls and replace those of the large and epic walls, alright.
But wich files do i have to replace? ^^
I believe if you replace the code of Large and Epic walls in descr_walls.txt with that of Stone walls, then everything will be taken care of.
If not, try doing that then changing the wall capabilities in export_descr_buildings to match stone walls.
Danyy please let us know if what Ceasar said worked, for I also need to replace my Large and Epic walls with Stone![]()
alright, i'll try it
hm,
problem is, there are so many things in that .txt, that I don't really like to change something.
I also think it would better do rename the files of stone walls to that of epic an large wall an replace the originals. But to do that, i need to know, wich files are used. Just need an example e.g. for stone walls.
I'll see if I can post the files I use in my mod at some point. The Large and Epic walls aren't quite the same as the Stone walls - the towers are more powerful, and the walls are tougher - but the walls are the same size as stone walls.
no, they're not the same size, large walls are taller than stone walls, thats why you need these big siege engines, that cause the "siege engine bug"
What I meant was that, in my mod (and XGM its progenitor), Stone walls, Large walls, and Epic walls all use the same models; the only difference is that Large and Epic walls have better towers.
Anyway, here is the relevant file, originally from XGM by DimeBagHo.
The settings in this particular file set the wall models for all walls for all cultures.
ok, alright, did misunderstand you.
Thanks for that file.
But do you know, if I can use it for Europa Barbarorum aswell?
I wonder, what would happen if you switch out the BPI for the models. That might make for a good test and go from there.
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Siege Tower Bug???? I heard of men falling off when trying to get to walls,but not sure what exactly,but there was a Tower fix,perhaps BugFixer by player1,I can't recall..but if about Siege Tower prob there is text modification for this somewhere here???
no, searched through his bugfixer, but there was nowhere written, he fixed the siege bug too. :-(
It is there in the other section of the read me:
This fixes large walls, since I believe that is the size of wall that uses medium siege towers.Originally Posted by BugFixer3.36
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oh, alright, didn't see that.
can i use this fix for Europa Barbarorum aswell? or just for vanilla rtw?
Thanks Squid for heads up,I forgot where it was.
Oh,EB you have to ask if this issue has been fixed in game??? It can be used to edit any Mod,but check the team first.