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Thread: Greek Mod v. 3.0 with AOR system....(Last updated 30/01/2012)

  1. #21

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Quote Originally Posted by Antonios1821 View Post
    ok thanks but do you remember the number of the portraits of the ministers of greece????
    There are European portraits and not faction specific.

    oh and take a look on your vanilla version....the navals.pack and models.pack are corrupted
    I'll check that...

    EDIT: Files are fine. Please check your infos.
    Last edited by husserlTW; June 27, 2010 at 05:06 PM.




  2. #22

    Default

    i will do that......you tell me that vanilla version is ok right???

    If it is i will try again!!

    it's ok don't worry.....
    Last edited by husserlTW; June 29, 2010 at 02:59 AM.

  3. #23
    sir diman's Avatar Civis
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    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    hi

    im using the follows:
    DMUC 6.0 (not enforce)
    custom mod greece (says outdated but as hammeredalways said it works and i confirm it)
    AUM 3.1

    all works fine now but the luck of variety sad me (im a greek so its common )
    i want variety of units-the ability to hire local units-variety of buildings etc.

    i want to ask u if i apply ur mod also with the above may i have problem? (i want to add ur buildings ,extra units etc.)
    when i was testing greek mod at dmuc 5,5 all were perfect (i had field generals ,mercenaries etc.) but after dmuc 6.0 all lost and 2 months now i see no progress
    all ur suggestions are welcome
    ty

  4. #24

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Quote Originally Posted by Antonios1821 View Post
    i will do that......you tell me that vanilla version is ok right???

    If it is i will try again!!

    it's ok don't worry.....
    I tested them so I do not worry...

    Quote Originally Posted by sir diman View Post
    hi

    im using the follows:
    DMUC 6.0 (not enforce)
    custom mod greece (says outdated but as hammeredalways said it works and i confirm it)
    AUM 3.1

    all works fine now but the luck of variety sad me (im a greek so its common )
    i want variety of units-the ability to hire local units-variety of buildings etc.

    i want to ask u if i apply ur mod also with the above may i have problem? (i want to add ur buildings ,extra units etc.)
    when i was testing greek mod at dmuc 5,5 all were perfect (i had field generals ,mercenaries etc.) but after dmuc 6.0 all lost and 2 months now i see no progress
    all ur suggestions are welcome
    ty
    It's been a long time since I've tried to play Grrek mod with DMUC. Check in DMUC forums, I think there is a subforum about Greek mod..




  5. #25

    Default

    ok husserlTW do you know how to change the names of ministers and etc???

    anybody here??????????can anyone answer me??///??


    PLEASEE!!!!

    seriously now do i expect to get answer at 11:00 on night???
    Last edited by husserlTW; July 01, 2010 at 03:09 PM.

  6. #26

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Can you check tutorials before you post requests please? Here is the one for you. In FACTION greece go in CHARACTERS, find ministers and follow tutorial.




  7. #27

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    ok THANKS VERY VERY VERY MUCH!!!!!!!!!!

  8. #28

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    hey guys quick question since i dont use a mod manager when i first go through the script for 22.7 instead of using

    mod " Hellas_patch23.pack";
    mod " Hellas_naval.pack";
    mod " Hellas_models.pack";

    shud i use
    mod " Hellas_patch22.pack";
    mod " Hellas_naval.pack";
    mod " Hellas_models.pack";

    then after i do that i should do the thing with Hellas_patch_23.7z in the data folder replacing patch 22
    ?????

    o also i belive that the first download link is corrupt second one seems fine
    Last edited by christos5; July 09, 2010 at 05:41 PM.

  9. #29

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Yes and you'll replace also the line in user script entering mod " Hellas_patch23.pack"; .




  10. #30

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    hey sorry for lateness it is working greatly enjoying it greatly had to reinstall empire tho but that was my end
    again thanks and congratulations on such a great modification

    o one last question whats the point of the Greek Taktikos Stratos (i belive its this one)? they seem not to be effective as much as others but cost more? is there somehting they excel in that im not aware of?
    Last edited by christos5; July 13, 2010 at 08:36 PM.

  11. #31

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Only irregular units are cheaper and a couple regular for specific reasons (e.g. Philellines).




  12. #32

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    o ok thanks for clearing that up for me didnt quite understand thx again

  13. #33

    Default

    husserlTW sorry for disturbing you but i have a question:how can i ''get rid of' some units which i don't want to have in grand campaign e.x. dragoons,regiment of horse because i am playing using darthmod and darth hellas mods with mod manager and i want to get rid of them....how can i do???or theres nothing...????

    and you can think that irregular units are more powerful than regular
    Last edited by husserlTW; July 17, 2010 at 11:29 AM.

  14. #34

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Quote Originally Posted by Antonios1821 View Post
    husserlTW sorry for disturbing you but i have a question:how can i ''get rid of' some units which i don't want to have in grand campaign e.x. dragoons,regiment of horse because i am playing using darthmod and darth hellas mods with mod manager and i want to get rid of them....how can i do???or theres nothing...????
    db\units_to_exclusive_faction_permissions

    and you can think that irregular units are more powerful than regular
    They are stronger only in melee because they are veterans from Greek Revolution of 1821.




  15. #35

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    with pack file manager??right?

    and of what pack????patch23.pack or dmuc custom pack???
    Last edited by Antonios1821; July 17, 2010 at 01:17 PM.

  16. #36

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    I have a problem here..i have installed empire total war special forces edition ( not original ) and then i installed your mod but the game crashed... i deleted the files and then i tried to play the game but it crashed again...i uninstalled and reinstalled empire total war special forces edition too many times but it doesn't work...

    Any help?????

  17. #37

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    i believe that you need an original copy of the game siphonatora......


  18. #38

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Όνομα συμβάντος προβλήματος: APPCRASH
    Όνομα εφαρμογής: Empire.exe
    Έκδοση εφαρμογής: 1.0.0.0
    Χρονική σήμανση εφαρμογής: 49a5aaec
    Όνομα ελαττωματικής λειτουργικής μονάδας: Empire.exe
    Έκδοση ελαττωματικής λειτουργικής μονάδας: 1.0.0.0
    Χρονική σήμανση ελαττωματικής λειτουργικής μονάδας: 49a5aaec
    Κωδικός εξαίρεσης: c0000005
    Μετατόπιση εξαίρεσης: 0070e068
    Έκδοση λειτουργικού συστήματος: 6.0.6002.2.2.0.768.3
    Αναγνωριστικό τοπικών ρυθμίσεων: 1032
    Πρόσθετες πληροφορίες 1: fd00
    Πρόσθετες πληροφορίες 2: ea6f5fe8924aaa756324d57f87834160
    Πρόσθετες πληροφορίες 3: fd00
    Πρόσθετες πληροφορίες 4: ea6f5fe8924aaa756324d57f87834160
    This is the problem that always happens when I try to run the game with the mod. What should i do? With every mod I've got the same problem except late campaign mod I always do what i have to when i press start game and it's loading the game crashes and appears this in the diagnostics. I'ts really freaking me out please help me!!!

  19. #39

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Do you have original version?




  20. #40

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    No,is it necessary? It seems that I must spend some money.

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