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Thread: Greek Mod v. 3.0 with AOR system....(Last updated 30/01/2012)

  1. #181

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Yes you have to have latest version.




  2. #182

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    it works!!!!!thank u again and Keep up the good job

  3. #183

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    hello hello guys....how are you????HusserlTW im back again and i need your help!!!!Can you please give me again the website addresses of: "How can i forbbide a unit from using it??(ex i do not want the non-historical units in my campaign game)" , "How can i change names , surnames and family tree of my government"(because it couldn't work exactly as i wanted)" , "How can i change the "prothipourgos" in "kivernitis" in the governmental change??"...That's all I need!

    Thank you very much!!!!!

  4. #184

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    at last !!!!!!!!!! i really wanted to play this !!!!!!!!!!

  5. #185

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    is there anyone who can answer me????

  6. #186

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)





  7. #187
    beatington's Avatar Laetus
    Join Date
    Nov 2010
    Location
    England,London
    Posts
    4

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    For some reason when you try and pay any other factions like Britain you can't click on the settlements that don't have soilders in them why?

  8. #188

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    This is Greek mod and it is supposing that you play as Greece...




  9. #189

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    When is the next update coming?

  10. #190

    Default PROBLEM!!!

    I HAVE A PROBLEM!!!PLEASE HELP ME!!!I INSTALL THE GREEK MOD AND WHEN I PRESS THE BUTTON START GAME THE GAME CLOSE..PLEASE HELP ME!!!!

  11. #191
    Laetus
    Join Date
    Sep 2011
    Location
    Peristeri, Athens, Greece
    Posts
    3

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Same problem as Kostas84...Extracted the files in data folder...deleted patch22 file and put patch 23 file instead...Activated all 3 (models,naval,patch) with Mod Manager 1.5 and when I launch it crashes..Please help..!!

  12. #192

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Make sure that you have the latest version if the game (1.6 with patch5.pack).




  13. #193
    Laetus
    Join Date
    Sep 2011
    Location
    Peristeri, Athens, Greece
    Posts
    3

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Any link for the 1.6 patch? Cause I have searched everywhere and I can't find the goddamn patch...sorry for being rude but playing as my country means so much to me..thank you..

  14. #194

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    There isn't. Game is updated on-line automatically.




  15. #195
    Laetus
    Join Date
    Sep 2011
    Location
    Peristeri, Athens, Greece
    Posts
    3

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    I've upgraded to 1.6 but when I start a new grand campaign it crashes..I can't launch game from mod manager because it also crashes..I launch it normally..The 3 hellas files are activated from mod manager and when I launch normally everyhing's fine..There are ΕΛΛΑΣ letters in main menu etc..When I click continue campaign it continues my previus campaign..when I click grand campaign (new) it crashes..What should I do..?
    Last edited by husserlTW; September 09, 2011 at 04:59 PM.

  16. #196

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Plz give me a link for Mod Manager !!!!!!!!!!!!! I cant find any one that is working !!!!!!!

  17. #197
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Quote Originally Posted by Great_Emperor777 View Post
    Plz give me a link for Mod Manager !!!!!!!!!!!!! I cant find any one that is working !!!!!!!
    This link is working.

    http://www.twcenter.net/forums/showthread.php?t=240335

  18. #198

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    I missing cataphracts

  19. #199
    Foederatus
    Join Date
    Sep 2007
    Location
    Siris i Peoniki. Serres. The real Macedonia in nortthen Greece
    Posts
    40

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    So if someone like me does not have internet on the P.C. , he can not have the 1.6 patch and so he can not have the Greek patch ? Is that correct or we can still hope that we will play an Elliniki Campaign???

    I am playing the Elliniki Version in Napoleon (Balkan mod) and i liked it very match...

    I hope we will find out an easy solusion...
    Εφτιαξε ο Θεος τους αγγέλους αυτού πνεύματα και τους Ελοχιμ αυτου, πυρός φλόγα.

    Θεος - Ελλοχιμ - Ελ - Ελληνες

  20. #200
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
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    Southern Sweden
    Posts
    5,245

    Default Re: Greek Mod v. 2.3 with AOR system....(Last updated 23/02/2010)

    Quote Originally Posted by KopsY View Post
    Same problem as Kostas84...
    Me too but I use this method to activate the mod with no problem. Just remember you need to clear the user.empire_script file from these lines.
    Code:
    mod "Hellas_patch23.pack";
    mod "Hellas_naval.pack";
    mod "Hellas_models.pack";
    If I want to play something else I just overwrite the user.empire_script file with the same file that doesn't have these lines and delete the mod packs from "\Steam\steamapps\common\empire total war\data" folder.

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