Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: Blacksmiths...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Blacksmiths...

    I know the team have added lots more units that can be upgraded but i hardly ever use them. Dose anyone remember the medieval 1 mechanic where to train something with full plate you had to have an armouror in that settlement? Dose anyone else think the game would be better with this feature? Or maybe a comprimise where it lowers training costs to show that they dont need to trade / import arms and armour any more? Just a sugestion but i think iw would make it much more interesting as you have to choose wich settlements you want to use to produce good units. Obviosly as millitia only have leather early on it would be fine making all settlements powerhouses. But later on when you cant spend 2000 gold and 6 turns it would make it much more interesting, realistic and tactical. Anyone agree?

  2. #2

    Default Re: Blacksmiths...

    i think we should at least be able to see the armour upgrade on our troops like in medieval if u went to battle with a unit that had heavy mail you would see it wearin heavy mail and when u upgraded it it would have the new armour i think we shpuld have the armour upgrades be specific to that faction as well like for gondor we give them plate rohan uogradable schale mail and chain mail the elves plate and chain the dwarves dwarvern plate mail ect ect ect
    Wil you play the game? the game of thrones.

  3. #3
    Tiro
    Join Date
    Oct 2009
    Location
    South Dakota
    Posts
    243

    Default Re: Blacksmiths...

    90% of the time I don't upgrade my armorer beyound leather and instead simply upgrade my units at cities that I captured that have high level armorers.

    Maybe if the Armorer reduced training cost by say 1% or 2% per level to account for the fact that they can provide units with armor easier it would make it more worth building. Or maybe even increasing income since more people would be ordering armor for protection and/or onamental uses.

  4. #4

    Default Re: Blacksmiths...

    Quote Originally Posted by trueblaze View Post
    90% of the time I don't upgrade my armorer beyound leather and instead simply upgrade my units at cities that I captured that have high level armorers.

    Maybe if the Armorer reduced training cost by say 1% or 2% per level to account for the fact that they can provide units with armor easier it would make it more worth building. Or maybe even increasing income since more people would be ordering armor for protection and/or onamental uses.
    Exactly. So do i. Has anyone played fate of empires for rome? Great mod. You had to build whole infra structures for you economy. I.e stone quarys or stone import buildings. This allowed you to make a stonemasons workshop wich added to trade. Obviosly we dont want to go too complex but it would be nice if a similar thing could be done too. But maybe not. It did get a bit intense at times

  5. #5

    Default Re: Blacksmiths...

    Any armor upgrade improves unit armor by 2 points. Its definitely worth it, considering most attack values are relatively low in this mod. If the unit does not visually change after the upgrade, consider the armor as of better quality, eg better metallurgy, than the original armor.

  6. #6

    Default Re: Blacksmiths...

    Quote Originally Posted by Point Blank View Post
    Any armor upgrade improves unit armor by 2 points. Its definitely worth it, considering most attack values are relatively low in this mod. If the unit does not visually change after the upgrade, consider the armor as of better quality, eg better metallurgy, than the original armor.
    Does armor visually change? Like if you have the Mithril Forge for the Dwarves?
    If so, never saw it before.. maybe due too my not optimal visual settings.

  7. #7

    Default Re: Blacksmiths...

    Some Armour changes. Vault Wardens are one unit. (Maybe even the only one..)




  8. #8

    Default Re: Blacksmiths...

    Well, there are a few more i think but I'm not sure of all of them: I know of the Orc raiders and weren't there new upgraded versions for the heavy elves announced in 1.3?

  9. #9

    Default Re: Blacksmiths...

    Im pretty sure forest wardens and silvan spearmen look different when you upgrade them with mail. And to be honest it does make a large difference in their ability to survive, I can easily trounce armies of orcs and a couple of trolls using low level units thanks to these armour upgrades.

  10. #10

    Default Re: Blacksmiths...

    Advanced armories also give some nice retinues to your generals e.g. +4 hitpoints.

  11. #11
    Muffer Nl's Avatar Praefectus
    Join Date
    Oct 2008
    Location
    Sommelsdijk, Zuid-Holland, Netherlands
    Posts
    6,305

    Default Re: Blacksmiths...

    That is the major benefit for armor upgrades in my opinion. You can do a suicide charge against the enemy, lose your entire bodyguard but have your general survive and do the exact same thing the next turn but this time with more bodyguards!


  12. #12
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,234

    Default Re: Blacksmiths...

    Quote Originally Posted by Muffer Nl View Post
    That is the major benefit for armor upgrades in my opinion. You can do a suicide charge against the enemy, lose your entire bodyguard but have your general survive and do the exact same thing the next turn but this time with more bodyguards!
    +4 hit points won't save a general trapped within enemy spearmen.
    Sure they help though, but the feeling that your guy is invulnerable may provoke unneeded recklessness in your part.

    I got that armor with an orc general and did exactly that... and lost the general, with 40 out of 70 bodyguards remaining.
    You see, I was used to the Witchking's invulnerability and thought that those +4 hp would also make my orc general hard to die. Well, 5-6 hp is different than 20.

    Quote Originally Posted by MDT View Post
    You should do it
    And do it right! It will be strange to have a nice looking unit turn not-so-nice because the upgrade modeler didn't do it nice.
    Last edited by alhoon; January 14, 2010 at 10:42 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  13. #13

    Default Re: Blacksmiths...

    still it would be nice if we cpuld see the armour upgrades like when we give silvian spearmen an uograde we see the chailn mail on them or when we ugrade pelegar mariners armour so they wear plate mail like there godor infintry cousins
    Wil you play the game? the game of thrones.

  14. #14

    Default Re: Blacksmiths...

    +1 FOR GONDOR Visualisation of armor upgrades is one of my favorite features, would be just awesome to see it in next patch. Pretty pweease

  15. #15
    MDT's Avatar Decanus
    Join Date
    Mar 2009
    Location
    Germany
    Posts
    504

    Default Re: Blacksmiths...

    You now that to make armor upgrades visual the team would need to model each upgradet unit new?
    In my humble opinion this time is better spend on completely new untis that add something to the game or for reworking eriador.
    Or:
    Quote Originally Posted by FOR GONDOR View Post
    i think we should at least be able to see the armour upgrade on our troops like in medieval if u went to battle with a unit that had heavy mail you would see it wearin heavy mail and when u upgraded it it would have the new armour i think we shpuld have the armour upgrades be specific to that faction as well like for gondor we give them plate rohan uogradable schale mail and chain mail the elves plate and chain the dwarves dwarvern plate mail ect ect ect
    You should do it

  16. #16
    sirfiggin's Avatar Senator
    Join Date
    May 2007
    Location
    smelly smelly fens, inglind.
    Posts
    1,382

    Default Re: Blacksmiths...

    remember that blacksmiths don't just make weapons and armor, they should certainly increase income.
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  17. #17

    Default Re: Blacksmiths...

    Quote Originally Posted by sirfiggin View Post
    remember that blacksmiths don't just make weapons and armor, they should certainly increase income.
    I don't think this is true, at least now in TATW, unless you're talking about dwarven blacksmiths in RR/RC?

  18. #18

    Default Re: Blacksmiths...

    Quote Originally Posted by Kawee View Post
    I don't think this is true, at least now in TATW, unless you're talking about dwarven blacksmiths in RR/RC?
    I think he was talking more like in real life...

  19. #19
    Muffer Nl's Avatar Praefectus
    Join Date
    Oct 2008
    Location
    Sommelsdijk, Zuid-Holland, Netherlands
    Posts
    6,305

    Default Re: Blacksmiths...

    Well you should also choose which enemy's to charge at carefully. Charge your Gondor general into some Orcs raiders = win. Charge your Orcs general into some Khazad-Dûm guards or FG = lose...


  20. #20
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,234

    Default Re: Blacksmiths...

    Quote Originally Posted by Muffer Nl View Post
    Well you should also choose which enemy's to charge at carefully. Charge your Gondor general into some Orcs raiders = win. Charge your Orcs general into some Khazad-Dûm guards or FG = lose...
    My point exactly. A good suit of armor couldn't save a general from Khazad Dum guards. I doupt if I could save Witchking from them in time, if he's not backed up by a unit of expendable troops to soak in blows.

    Quote Originally Posted by ArmyCharger View Post
    I do wonder why silvan heavy archers aren't the archers that appear at helm's deep in the movies. the current ones could be their upgraded versions.
    Interesting.
    I think some of the units could be used as the upgrades.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •