
Originally Posted by
leo.civil.uefs
hey mak.
do you think it would be possible to create a reflective surface that would be actually a normal structure?
for some like, adding a tile ground inside dwarven settlements, that would reflect the enviroment arround, exactly like water but not moving and with no blue tone.
Just guessing.
No - reflective planes are 'water' in the games mind, there isn't another way of making a texture reflective. You can change the 'water' so it stops moving and isn't blue...
you'd do that in descr_water.txt at the moment everything uses the default settings - you can change it per climate - the bits that affect the reflective planes are the 'package' settings so where it says
Code:
package temperate_coniferous_forest summer
{
parent package default
}
package temperate_coniferous_forest winter
{
parent package default
}
instead of using the 'parent' you can copy and paste in the settings from package default and amend them... scroll_speed 0 will stop things moving, and 'colour' changes the colour tint
it'd apply for every settlement with a reflective plane in that climate though
(and you'd need to have the reflective plane only slightly above the terrain level - as troops will stand on the terrain or deployment block, not the plane...)