- Using explorer, examine the "new_culture_name/settlements/village" folder and you'll see a very large text file with a name like this: "new_culture_name_village_A_world.txt"
- Open the file with a text editor.
- NOTE 2: Some of these text files are extremely large - especially when you are working with city or higher settlement files - so, you'll need a robust text editor since Notepad won't be able to handle them (I recommend the freeware program called "NoteTab", but there are other options)
- Four of the settlement files are referenced in this document, and you will need to use "Search-Replace" commands to change their file names and paths.
- The first three are grouped and will show a structure like this:
settlements/old_culture_name/Settlements/village/old_culture_name_village_A.worldTerrain
settlements/old_culture_name/Settlements/village/old_culture_name_village_A.worldPathfinding
settlements/old_culture_name/Settlements/village/old_culture_name_village_A.worldVegetation
- The fourth is in a different section of the file and will show a structure like this:
settlements/old_culture_name/Settlements/village/old_culture_name_village_A.animinstances
- NOTE 3: The path for the .collision file is not referenced in this or any other file. However it must have the same prefix name (Ex: "new_culture_name_village_A") and be in the same folder as the .world file.
- Use "Search-Replace" commands to change their file names and paths. Potentially that is three different "search-replace" commands as the "donor_mod" might have two different "old_culture_names" in the path, and sometimes the settlement level might be customized as well (so for example, instead of "village", they might use "jungle_village").
- Do NOT use a global search-replace, because there are other path references in this file (in particular those in the data/blockset/textures folder) which may use vanilla culture names and files - changing those will cause big problems unless you are planning to move the indicated files over to a "your_mod/data/blockset/textures" folder which is not needed unless the files in question have been modified by the "donor_mod".
- After all the changes are made, save the file and close the edit program.
- NOTE 4: Comments from makanyane: "The only thing that may not be obvious from a text search of the .world file is if they added any new effects. The list of effects is at the bottom of the file, and just gives names not paths. They can be anywhere in any of the files referred to in descr_effects.txt. It's probably easiest to look in the other mod's data folder and see if they have amended versions of anything like descr_burning_building.txt." If so, you'll need to copy any modified effects files from the "donor_mod" folders to the equivalent locations in "your_mod"