@Firefreak
Don't try and re-assign the old collisions to objects where you changed the number of groups, i.e. where you deleted the undamaged bit of the object - you'll need to use the 'create object collision' bit for them as the collision has to have the same number of groups as the object (or something horrible will probably happen if it gets hit by artillery...)
@Leo
If you meant the sort of light that comes from the torches/street lights/braziers there's actually quite a few variants - not sure why you couldn't find them with search...
one is in descr_burning_building.txt it's
Code:
effect_set light
{
time_of_day night
lod 10000
{
burning_building_light
}
}
which uses
Code:
effect burning_building_light
{
type light
{
keyframe_colour
{
0.00, 238, 173, 140
0.05, 238, 148, 108
0.15 236, 158,152
0.18, 220, 151, 119
0.21, 230, 165, 108
0.26, 238, 177, 137
0.31, 236, 158,152
}
keyframe_radius
{
0.0, 3
}
light_map_scale 0.05
}
}
don't change that one or you'll mess up other settlements that use it - do similar to what I said above and add to that .txt file
Code:
effect NEW_burning_building_light
{
type light
{
keyframe_colour
{
0.00, 238, 173, 140
0.05, 238, 148, 108
0.15 236, 158,152
0.18, 220, 151, 119
0.21, 230, 165, 108
0.26, 238, 177, 137
0.31, 236, 158,152
}
keyframe_radius
{
0.0, 3
}
light_map_scale 0.05
}
}
and
Code:
effect_set NEW_light
{
time_of_day night
lod 10000
{
NEW_burning_building_light
}
}
then play with the values within NEW_burning_building_light