Thanks wilddog, will check this out.
Edit:
okay, I didn't really get it

: :
I added the starting kit to be sure everything needed was there. (structures >> add structures ms3d >> starting kit)
I took the gatehouse object, and defined it as a gatehouse (mainobjects >> create main object) same with the gate as gate main_object.
before this, I had to add a collision to the gate which i did. from there, do I have to change the pathfinding? the TGA compiled is totally "green"... I know I'm repeating myself, but one never knows.
I'll test taking back from the base settlement tomorrow doing one thing at a time to see what causes this (vanilla citadel >> changing .worldterrain >> deleting one complex after another >> deleting the structures of the last complex until one gate remains >> adding my own gate structure >> deleting the last vanilla structure... (thinking outloud...)

but will I have to change the pathfinding? Do I change it to full green or let it as it is?
