Please:
A. put your log file on trace, and when a texture you thought would appear doesn't, look in the log and find the last time that texture was 'found' - you're probably missing putting them into some of the variant folders.
B. read this: https://wiki.twcenter.net/index.php?..._M2TW#Textures
"variations/south_european" DOES NOT apply to southern_european factions or settlements, it applies when the battle is in the Mediterranean climate!
to get your byzantine texture to work everywhere you probably need it in:
mods/mod_name/data/BlockSet/Textures/faction_variations/byzantine/
mods/mod_name/data/BlockSet/Textures/faction_variations/byzantine/variations/south_european/
mods/mod_name/data/BlockSet/Textures/faction_variations/byzantine/variations/middle_eastern/
plus winter versions, plus the same again for any other faction using it...
Battlements?Replace the tower roofs with rambats
anyway if you remove the tower roofs you'll need to remove the tower animations and just let it jump from intact to damaged.
(it is technically possible to change the animation, but I wouldn't suggest trying that to anyone not already very experienced with animations and buildings and blender...)
You do know that won't be able to have firing animations don't you? You could possibly line up a 'firing slot' so it looks vaguely like the projectiles are coming from it, but that's about it. Leaving pretend one hidden inside would probably look less silly than a non-animated version firing without troops near it.add balista on top of a balista tower
EDIT: We've wanted to finish the settlements for our mod for the last 10 years+. From our point of view that was the whole point in developing IWTE.