latest version released.
with version 20_04_A
1) Bug Fix - Animated milkshape should now correctly rotate the animation and its joints when requested. Previously the animation joints were not being set correctly and so the animation went out of line.
2) The Reset complex effects button on the collisions tab has been removed as has the Reset world shading on the specials tab. (functionality enhanced and replaced below).
3) On the Animation tab, new button 'Full world shading effects inc. anims' has been added. This asks for a vanilla blockset folder and optionally a mod blockset folder. It will then reset all world lighting in the world files including the animinstance data. ie the effect lighting will be reset and new shading values will be set. This replaces and enhances the functionality covered by the above two deleted functions but does take around 20 minutes for a huge city!
4) On the Animation tab, new button 'Obj world shading/effects inc anims' has been added. This will use the effects currently assigned to a complex and reset the effect lighting and shading for a specific object only.
5) When loading a milkshape animation the animation will be created with basic shading but you will need to reset it to pick up any effect or shading from adjacent objects.
6) Amended the mouse wheel function back to do up down scrolling by default. Clicking the wheel button will centre the window on the clicked position and pressing the wheel whilst rotating it will switch to zoom in/out until released.