Confirming I am working on IWTE. I've basically upgraded it to use newer versions of software though I may still need to upgrade further in a later release. As the code was already a mess I've tried to start tidying up some bits. Anyway a warning that when released it is likely to be a bit buggy as the upgrade picked up changes in the way the upgraded software worked e.g. python 2 to 3 changes, QT changes etc. Most of these are quick to fix just a pain to find so I'll fix as quickly as I can.
The requested TGA's have been added back and some parameters have been changed in the painter process to handle some recent models Mak has been helping with.
There will be a couple of programs which require to be in the same directory as the executable. These are the nvidia programs and a program to handle the packing/unpacking processes for the animations that are contained in the .animinstances program. This latter program is basically one that The Europa Barbarorum Team developed in 2012 (to compile and use the LZO compressor code) to create the pack files for their mod but with a couple of parameter changes to satisfy .animinstances data. I will include these executables in the version I release.
I am putting together a rough guide on the animation process as certain names need to be followed and process steps. I'm currently just trying to cross check the .ms3d files to make sure certain basic data is contained in order to create the animation files. I haven't done anything to create .evt files for the animations but they are editable in notepad so don't really need anything special.
I know .ms3d isn't the best animation product around and keep thinking about adding some other format but most are fairly complex to add so will either wait a long time or not get done. Sorry.
Hoping to release a new IWTE version soon.





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