Just finished some changes in one of my settlements.
While editing pathfinding, I've used previous version of IWTE to create a worldbject TGA and a terrain base tga, merged them both in photoshop with reduced opacity for one of them and then got the pathfinding above it, easy way to edit vast areas of pathfinding based on terrain+budings, I really like beeing able to do this. Just read back the pathfinding into IWTE.
But this is not even the most impportant thing about creating the pathfinding tga. As you seem to already realize using the pathfinding to compare with things outisde IWTE is extremly impportant. For example, using the pathfinding tga as a background image in ms3d while you place buildings over your 3d terrain so you know where to put them (blue areas), this is specially impportant when you want to use a vanilla pathfinding layout and just replace the buildings, like I did with the elven settlements, and like what is described in my tutorial about creating generic settlements.![]()






Reply With Quote










