Hi, the only other speed thing that may help you (initially) is change the bounding sphere calc to basic. I don't know if that's really causing a problem (it does show a timing for it) but may help a bit.
To get around the only the walls bit. They shouldn't be split across structures. You may find it quicker to change textures of unwanted structures to the wall texture. Combine those structures and then remove the bits you don't want. Its still unlikely to be that fast but should overcome the issue with the split structures.





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