I hope this mod will change the way most factions evolve while the game progresses:
- Why do factions get destroyed? In a historically accurate mod like DotS, they shouldn't. In fact only a few got wiped out of history, like the Crusader States, the Byzantine or the Kwarezmian Empire. It's all wrong to see HRE disappearing from Central Europe, choped to pieces by its neighbours or Lithuania strangled to death between Poland and Novgorod. Maybe a vassality system (so common in those ages) could chill things down a bit...
- Why does David play Goliath? Should Venice own more land on the continent than Hungary, or even HRE? Should Aragon conquer the southern half of France, Lombardy and the northern shores of Africa? Should Lithuania take both Novgorod and Kiev as if Peter the Great got born half of milennium earlier?
I mean every faction should know its place (small or big) in the picture and act accordingly. Well balanced, this should stop you from fighting wars that never happened in a fantasy medieval world, without killing off all of the unexpected that makes this game fun.




Reply With Quote









