JayBernard, the normans and saxons are the Apacheans and Flanders, respectively. In M2TW, there are bits and pieces left in using the highlighted names, and instead of going around changing the names in every file, SF has decided to stick with them. They're just reference tags in the text files. In the data\text folder, expanded.txt determines the actual names of the factions. Go, check it out for yourself - use the find function in notepad, search for the highlighted names.
Also, the Timurids are an emergent faction later in the game, so unless you mod the game to make it so that they are on the map from the first turn, you cannot play as them.
Finally, there are only so many slots for factions on both the Grand Campaign faction selection screen and on the Custom Battle faction selection screen. If I recall, on a fresh install of the mod you need to make at least one faction unplayable if you want to have another playable. You go into descr_strat.txt (data\world\maps\campaign\imperial_campaign), and swap a faction in the playable section with one in the unplayable section. So, let's say you want to play as the Timurids (and you've modded it so that they have a settlement on the first turn, and a family tree, etc), this is what it *might* look like before the switch:
HTML Code:
playable
england
france
wales
spain
venice
sicily
milan
scotland
ireland
byzantium
russia
denmark
norway
portugal
poland
hungary
teutonic_order
lithuania
jerusalem
moors
turks
egypt
aztecs
saxons
normans
end
unlockable
end
nonplayable
hre
antioch
mongols
papal_states
timurids
slave
end
With the correct tweak, it will look like this:
HTML Code:
playable
france
wales
spain
venice
sicily
milan
scotland
ireland
byzantium
russia
denmark
norway
portugal
poland
hungary
teutonic_order
lithuania
jerusalem
moors
turks
egypt
aztecs
saxons
normans
timurids
end
unlockable
end
nonplayable
hre
antioch
mongols
papal_states
england
slave
end
If you can't see it immediately, I swapped the Timurids and England. Timurids in the playable section, England in the unplayable section. I would like to point out, though, that when you first open your descr_strat.txt, you won't see exactly the same as in the excerpts I've posted above. I have modded my own version of this mod, and swapped factions over myself, so in fact I've posted something a little different to the unmodded version of the mod. But, it doesn't make much difference - it's just to give a guide to how to make the change (correctly, I might add - I don't know what mistakes are possible with such changes, but this is a computer we are talking about, and they have an innate talent to blow up if you miss out so much as a semi-colon
).
PS: I probably shouldn't have added that laughing smiley, I may have got you blown up...