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Thread: Changing Nation Description & Campaign Goals

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  1. #1

    Default Changing Nation Description & Campaign Goals

    I've just started making non-playable factions playable and am a bit of a perfectionist. Is there anyway I can give a non-playable faction some campaign goals? And change it's description from "Non playable" to something else?

  2. #2

    Default Re: Changing Nation Description & Campaign Goals

    Can it not be done? :-(

  3. #3
    eregost's Avatar Primicerius
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    Default Re: Changing Nation Description & Campaign Goals

    It can. Lets hope someone comes and tells you how to do it.
    Rep me and leave your name and I promise on pain of death to rep you back!

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  4. #4

    Default Re: Changing Nation Description & Campaign Goals

    Changing Nation description


    • open startpos.esf with esf editor
    • go to CAMPAIGN_PREOPEN_MAP_INFO/FACTION_INFOS
    • select the faction you want to change the description for
    • the 6th entry is the path to the localisation entry, write it down, remember it, I don't care
    • open the patch_en.pack with the packfile manager
    • go to text/localisation.loc
    • find the line of the factions description path (e.g. start_pos_factions_description_29 for britain) and change the description to whatever you want

    Adding victory conditions

    • open startpos.esf with esf editor
    • go to CAMPAIGN_PREOPEN_MAP_INFO/VICTORY_CONTITION_OPTIONS
    • clone a node (VICTORY_CONDITIONS_BLOCK), change the entries to fit your faction.
    • check HusserlTWs tutorial on it for more details if you cannot manage it with this bit


  5. #5

    Default Re: Changing Nation Description & Campaign Goals

    Thanks a lot!

  6. #6

    Default Re: Changing Nation Description & Campaign Goals

    Hmm...editing the patch.en pack crashed my game. Ye be warned!

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