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Thread: Late era units removed ?

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  1. #1

    Default Late era units removed ?

    hi, I downloaded this mod will start a new campaign using it..but, I have one question, this mod makes the game 2 turn per year, so the game is quite long and its end time is marked as 1380..I know I could change that end date from desc_strat file but my question is that are late-era units including cannons and muskeeters are removed in order to add more early-era units to the game ?

  2. #2

    Default Re: Late era units removed ?

    No there are late era troops in the game (muskets cannons etc) but there is a full 500 unit types in this game (the max limit is 500) so it has many more than vanillia med2 (it has all there units plus all the units from the kingdoms expansions)

    I think you will find enough variety and well a much more detailed era change recruitment then what you will find in vanillia so try and see what you think

    PS if after playing you seek more of early troops (how many Knights do you want they look alot alike lol ) i can show you how to remove and add other troops

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  3. #3

    Default Re: Late era units removed ?

    Quote Originally Posted by Soul Firez View Post
    No there are late era troops in the game (muskets cannons etc) but there is a full 500 unit types in this game (the max limit is 500) so it has many more than vanillia med2 (it has all there units plus all the units from the kingdoms expansions)

    I think you will find enough variety and well a much more detailed era change recruitment then what you will find in vanillia so try and see what you think

    PS if after playing you seek more of early troops (how many Knights do you want they look alot alike lol ) i can show you how to remove and add other troops
    thank you for the answer now, I will play as Turks to see how diffuculty changed compared to Vanilla, hoping to face a real challenge..

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