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  1. #1

    Default dealing with the Maratha problem

    A year ago the Maratha Confederacy was just another faction. But somewhere in the patches they became an uber power.

    If you want to keep Hinduism out of Europe and the Americas these are some suggestions.
    Others may have better suggestions.

    Diplomacy 1700 - 1740

    In my experience the Ottoman Turks, the Persians, and the Mughals are economically and technologically backward anyway, and militarily weak. Thus, normally, they represent little threat to Europe. and I have yet to see any of these powers put in an appearance in the Americas.
    I habitually play the Austrian faction, and the ottomans typically aren't even a problem for Austria.
    So, be generous for once, and freely give these powers every military, economic, and philosophical technology you have.
    Normally , even with such largess, they still won't catch up to you technologically.
    If Altruism is just alien to you, while these powers rarely have any techs or other benefits to offer in return, sometimes they do.
    The Ottomans start the game with improved grenades. They won't give it up easily, but if you give them 5 or 6 techs in return for the improved grenades, even 5 or 6 techs will help them little, but getting the improved grenades saves you valuable research time.
    Why give these powers all that tech ? Are you a sucker ?
    No, the idea is to prop them up in the face of the coming Maratha onslaught.
    Even if you sent these powers 50,000 gold every turn, they would probably still fold before the Maratha juggernaut.
    But hopefully it will slow the Maratha's up a bit.

    Trade ?

    Trade with the Maratha Confederacy ? I never trade with them. My king writes dirty - hopefully seductive - letters to, and trades portraits with, their pretty queen, but that's about it.
    Whether a boycott of their trade really hurts them though is open to question.
    So the choice is yours.

    The basic problem

    Fighting the Maratha's in Europe and the America's is generally a vain exercise. that is, destroy a full stack or two, never mind, he will just send three more stacks in less than ten turns !
    You have to go to the heart of the problem.
    i.e. You must go to India.

    Navy

    The Maratha's can build 2nd and 3rd rates, but typically they only build them in ones and twos.
    So you need an Indian ocean fleet heavy with 2nd and 3rd rates , so you can go where you please, and strike where you please, anywhere in the Indian ocean.
    In the long term, eventually, I find the Indian ocean to be the most strategically critical ocean in the world.
    You can conceivably guard your European and American ports and trade lanes with 4th and 5th rates.
    But it doesn't pay to economize in the Indian Ocean.
    The Marathas weakness is in Naval power. Exploit that weakness.

    Ceylon.

    You don't really want colonies in India ? India doesn't appeal to you ? That's how I feel about it too. But you need Ceylon. The Dutch typically lose Ceylon at some point. If they do, You'll be fighting rebels. Create a halfway decent Indian expeditionary army, in most cases it need not even be a full stack, and go grab it. If the Dutch don't lose Ceylon, then go to War with the Dutch. They will get over it.
    Ceylon is the ideal jump off point / staging area for attacking India.
    Think of Ceylon as an unsinkable warship , or a fortress with a really wide moat.
    Btw, if you never build town walls anywhere else, build them in Ceylon promptly.

    Build up your Army in Ceylon.

    If you have a spare spy, and you usually do, send him to India and land him on the shores of India. Preferably use a young spy. Your coaching inns will typically be in Europe, and you don't want to have to send back to Europe for a new spy because your spy dropped dead of old age.
    Your spies job in India is to lift the fog of war, so you can see clearly what is there in India, and where his army stacks are.

    Look for a town on the coast that is lightly garrisoned, with an un-garrisoned port.
    Load up your army in Ceylon onto your fleet, sail into his port, unload in his port, take the town in the same turn.

    At this point you can do one of two things ;
    -- destroy every building in the province with the possible exception of the port.
    If no army stacks are close by, and you can stick around two turns, you can get cute and build all church schools. So that he is not only left with an impoverished province, but has religious unrest, maybe even a priest, to deal with.

    -- Give the province to a minor faction like the Knights of Saint John, a faction that is unlikely to ever represent a threat to you, or give the province to one of the Maratha confederacy's own trade partners, so that there given only two --BAD -- choices ; take back the province and lose a major trade partner, or just let the province go.

    I prefer the scorched earth policy, at least initially. He will spend a lot of money, while he is losing money, trying to rebuild. While he is spending all that money, if, for example, it was a level 4 barracks you destroyed, it will take him a long time to get back to where he was developmentally. Meanwhile, you are off in another part of India destroying other buildings, creating more money pits for him.

    After you have wrecked the whole province, or given it to another faction, return to Ceylon, build your army back up, find another coastal target , repeat the process.

    if you happen to have another fleet to spare, send it off to check every trade theater. If you find Marathas on any trade node, wipe them out.

    systematically shut down or destroy all Maratha sea trade.

    The Marathas should slowly, or quickly, turn into a bankrupt state with armies of Militia, a faction that even the Persians push around.

  2. #2

    Default Re: dealing with the Maratha problem

    Hmmm... Very Usefull

    In My game, I actually just finished off the Marthas as the USA (4th RTI). We had been allies for the longest time, untill the Marthas attacked France, my other ally. At the time, I had the best army in the world and easily was able to defend my single Indian provence of Bengal. After about 20 full stack battles, I managed to capture Ceylon, Carcanta (SP?), Hyberdad (SP?), and the former Mugals capitol. I then negotiated for peace. I managed to take all of their regions but their capitol for just 1mill. I then sent a elite Army to attack their last provence while they where away from their capitol. I then let the Mugals re-emerge and gave all my India territories to them (except the ones I wanted).

    It was very fun

    Cheers,
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  3. #3

    Default Re: dealing with the Maratha problem

    A simple rule to beat marathas: Strike early, strike fast, strike deep.And that's for attacking Mughals, Maratha's target
    What the hell happened to this WORLD?

  4. #4

    Default Re: dealing with the Maratha problem

    That's a well-written and well thought out post with a some really good advice. Thank you. The Marathas are unfortunately a major "problem" in the campaign game.

    I'm currently playing Sweden on H/VH. I've been able to get alliances with Great Britain, Prussia, and Hannover. I've taken Norway and Denmark from the Danes and am currently engaged in a war with Russia and its Polish allies in the eastern Baltic. In other words, I'm having a fairly historical Swedish game and it's been fun.

    Meanwhile, in the subcontinent, the Marathas destroyed the Mughals and the Persians by the early 1720's. I had been trading with the Marathas and our relationship was listed as "friendly." Yet, once the Marathas eliminated their local rivals, they looked around for someone else to fight and that someone was my Sweden!!!

    The problem is that I simply don't want to be bothered with India nor do I want to fight armies of Sikhs and elephants in Norway. I want to concentrate all my resources on fighting my little digital Great Northern War and not have to detail troops and resources to deal with the Orange Menace of the East!

    It's annoying how unbalanced the campaign game is in regards to the Marathas. They should NOT be a global superpower in every single game. I remember back with patch 1.2 the Mughals actually used to occasionally beat them, but that is definitely no longer the case. If CA ever releases some modding tools for ETW then I hope one of first things done is to nerf the Marathas and/or boost the Mughals and/or give France and Great Britain a presence on the subcontinent. (Of course, it would be nice if CA released another patch that did the above, but I'm not going to hold my breath waiting for that to happen.)

  5. #5

    Default Re: dealing with the Maratha problem

    What patch was it, and when did it come out that did all of this (haven't paid too much attention thanks to Steam)?
    At any rate, my current campaign as the Ottoman Empire is the only time I've seen the Marathas become dominant so quickly. It was with a heavy heart that I sided with my Persian allies against the oncoming Maratha juggernaut. Surprise, surprise, despite their own large armies, Persia was swiftly conquered by the Marathas (Persia still survives as a nation, thanks to its two Caucus territories and Belarus, which Russia ceded in order to end their war).
    I was surprised when I discovered the composition of the Maratha armies. Not the fact that they contained large numbers of swordsmen, but that they were mostly equal in experience to my own troops. I'd been fighting inexperienced European armies, so the Marathas have actually given me my first real challenge. I foolishly had left Mesopotamia and Armenia lightly defended, but a swift (yet costly) counter-offensive has pushed the Maratha forces back, and I'm now dealing with the remnants of their forces in Persia.
    The plus side of the war is that I now control Persia, and the timing is right for me to finally modernize my army. Although the new troops lack experience, at least their strong enough to hold their own (more or less).
    Maximus Lazero
    Why is it that at least one of the Romans are wusses?

  6. #6

    Default Re: dealing with the Maratha problem

    Use India's wealth against them and you can take all of it with as little as one initial stack. Land at the Marathas capital and take it in one turn. This cripples them, and gives you a fabulously wealthy province. Also, the Marathas will want it back and will send their armies too you. So for the next few turns sit your stack in the Marathas capital killing all comers while the resistance goes down. Don't worry about rebellions. Just smash them as they arise. Then with the additional wealth build enough company troops to hold the capital and send your full stack south to Mysore and the tip of India then back up to Hyderbad. With the riches of southern India in your grasp you have at one time provided the funds for additional stacks, while crippling the enemy economy. Now it is just a matter of time to take the rest. Once finished I like to make an independent Afghanistan as a buffer between India and the Middle East. India can now easily be held with one stack while the additional funds can give you multiple additional stacks in other theaters.

    This strategy, of course, is even easier with more stacks. A two-stack invasion is ideal such as this campaign I did as Russia. Stack A lands at the Marathas capital, Stack B at Mysore. The additional funds allowed the creation of a third stack in Isfahan which joined in the fight later coming down through the north.


  7. #7

    Default Re: dealing with the Maratha problem

    Quote Originally Posted by happycynic View Post
    Use India's wealth against them and you can take all of it with as little as one initial stack. Land at the Marathas capital and take it in one turn. This cripples them, and gives you a fabulously wealthy province. Also, the Marathas will want it back and will send their armies too you. So for the next few turns sit your stack in the Marathas capital killing all comers while the resistance goes down. Don't worry about rebellions. Just smash them as they arise. Then with the additional wealth build enough company troops to hold the capital and send your full stack south to Mysore and the tip of India then back up to Hyderbad. With the riches of southern India in your grasp you have at one time provided the funds for additional stacks, while crippling the enemy economy. Now it is just a matter of time to take the rest. Once finished I like to make an independent Afghanistan as a buffer between India and the Middle East. India can now easily be held with one stack while the additional funds can give you multiple additional stacks in other theaters.

    This strategy, of course, is even easier with more stacks. A two-stack invasion is ideal such as this campaign I did as Russia. Stack A lands at the Marathas capital, Stack B at Mysore. The additional funds allowed the creation of a third stack in Isfahan which joined in the fight later coming down through the north.

    I tried this strategy minus the taking and holding of the maratha capitol. That is, I took the capitol, torched the province, turned south, took Mysore, swept up the east coast torching everything along the way, to Hyberbad . then swept west with the Himalayas on my right.
    Not exactly like your strategy, but close enough to verify that your strategy is an excellent strategy.

    Perhaps I should have pointed out that I'm something of an odd-ball in Total war, I enjoy managing my Empire, and I try to avoid fighting battles ! My strategies tend to reflect that.

    Anyway, I'll say it again, Happycynic's strategy is very effective.

    Notice his strategy is land-based. Not so much additional mucking about with navies, if you prefer playing general to playing Admiral.
    Last edited by kesa82; January 08, 2010 at 05:54 PM.

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