XAI 4.0 is coming soon! It's what Vanilla should be!
Hi guys!! We are back!! We have all assembled for one great push to release our next version of XAI! I am sure that we will never be able to fix all the faults of this darn game, but to look at what we have fixed and improved from the original game! That is something that we are all very proud of.
Because of real life, I had to back away from modding for a number of months, and it was probably one of the best breaks for everyone to benefit from. Sometimes, you can't see all of the problems when you are chest deep in the quagmire of code. During this time Miikll, optimized, tuned and improved the XAI code. I have played his newest version for about 3 weeks and over 100 turns, I have been very challenged and entertained and have continued playing a campaign beyond 100 turns. I hope that when you play 100 turns you feel the same way, and keep saying "just one more turn".
Over the next couple of weeks we will be doing a closed beta with team members only. Looking for better ways to improve and refine more areas of the code. Getting the boulder rolling always takes the most effort!
I realize that the boards are much slower than they have been, and that many people may have moved on to other things. Just get ready! Over the next couple of weeks of testing, I will be getting together screen shots for you. I will see if I can possibly even put together a video...
Obviously we have a test bed platform, and it is the best and most stable mod out there. That mod is KGCM 4.2. Dave my hats off to you sir, for the most stable and bug free mod. I love the script and traits system! They are working so well. Of course different mods will behave differently with XAI.
When we get closer to release, we will post a procedure for installing and running XAI. It is important that the new guideline be followed if you want your games to play like ours do. They are not complicated; it will be just a few important steps. I recommend you guys dust off your Kingdoms DVD's and do a fresh install over the next couple of weeks.
Here is a tidbit, of the things you will have to look forward to in the improved 4.0 version of XAI.
Campaign:
+ Improved the consequences for a players actions
+ Increased diplomatic bartering
+ Smarter and more devious expansion
+ Better handling of naval invasions.
+ Aggressive protection of AI territories and besieging.
+ Improved multiple army attack and defense.
+ Many more epic battles!
+ Sure footed expansion of factions.
+ AI picks invasion targets more carefully.
+ Factions build up much larger armies, for assaulting players.
+ Allies cooperation in attacks for both AI and human.
+ Drastic reduction in steam rolling of opponents.
+ Greatest immersion factor yet!
Battle AI:
+ New code section for AI to properly siege attack the human, just as you would the AI!!!
+ Redesign and optimized sieges, much tougher!
+ Resolved issues with conflicting orders with improved many other tasks.
+ Increased flanking maneuvers and fixed percentages.
+ Updated main missions, with correct parameters to perform much more strategic
+ Redesigned unit and group structures for the edu, for better organization and unit handling.(please see Modding instruction)
+ Streamlined command structures to decrease the size of the file well sort of.
+ MUCH MORE
There will be more info, and screen shots, to come soon.
Final note and disclaimer!!
I hope CA will regain its love and respect for the modding community and embraces them again. XAI would never exist, if it were not for the changes they made in the 1.3 and above patches. Thank you for that CA. We will finally have an AI worthy and challenging.
Your mileage will vary with XAI in different mods; it all depends on the extent the modders are willing to go. We will have a list of things that can help the game immensely. I hope that other modders will take the time to listen to the suggestions, as it can only increase the gamers’ fun factor. We spend tons of time testing the theories and code we try. We have essentially backwards engineered the code we have added to this game, with tons of trial and error. There is no such thing in this project, as made up code, or frivolous gimmicks. We are logically minded, and prove our work to each other, but we are human and do make mistakes
It has been a very long road, and thousands of hours of coding and testing. Our efforts as a team have finally blossomed into a huge step forward in campaign and battle AI advancement. I started this project back in 2007. Soon I realized that this was a huge task to improve the game core. Thorn (Naimad) and I then started rebuilding the cai files, some from scratch. Team members have come and gone, but Argent Usher, Thorn (Naimad) and Miikll have stuck it out and have helped this team in countless ways. I would like to thank, Mad Mardigan for the great video he made for Xai. I would like you all to welcome our newest member of the team Achilla!! I would also like to thank our avid supporters for their contributions..Like Dearmad, and Pnutmaster. Plus the countless number of modders who have helped and given advice to the XAI team. People like Darth Vader, and Cavalry Commander are the ones that inspired this team to push the envelope and make new rules for the AI. Also great thanks to all the modders who have used, and will use XAI and helped up in out tough times.
"Rep this team, when you have earned your victory!"
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NEW: XAI 3.4 Video Preview