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Thread: Skins Workshop

  1. #41

    Default Re: Skins for CoW - Back in Business!

    Very nice work indeed! Have you coverd the shadow warriors as well in your high elf makeover?

  2. #42
    SHREDDER's Avatar Creator CoW, TATW, WF&S
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    Default Re: Skins for CoW - Back in Business!

    ~Beren~
    And where here "reskin"? You simply have painted them?
    And what for it? If you are able to make units - better then have made something new. Then there would be an advantage.
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  3. #43
    cedric37's Avatar Why Not ?!
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    Default Re: Skins for CoW - Back in Business!

    I had a look at the chaos units, and they now all seems (marauders + chaos knights at least from your screenshot) to get the Khorne reddish colour. Is it only for Khorne faction or will let say Slaanesh get the same reddish hue ?

    Otherwise it is good looking.
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  4. #44

    Default Re: Skins for CoW - Back in Business!

    SHREDDER you wrong. Reskin or not i like it!
    ~Beren~ keep it up!
    Last edited by Timorfeys; January 07, 2010 at 04:12 AM.
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  5. #45
    Werebear's Avatar For Mother Russia
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    Default Re: Skins for CoW - Back in Business!

    yep keep it up!


  6. #46
    randir14's Avatar Ordinarius
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    Default Re: Skins for CoW - Back in Business!

    Nice job, when you reskin the Nurgle units maybe you can give them rotten and festering skin like in these pictures
    http://mythicmktg.fileburst.com/war/...apothecary.jpg
    http://mythicmktg.fileburst.com/war/...gle_Zealot.jpg

  7. #47

    Default Re: Skins for CoW - Back in Business!

    I have a suggestion.
    Not to recolour Khorne chaos warriors and knights entirely (marauders is ok) that they differed from champions more strongly.
    For other gods it will work cause theirs champs differ more strongly.
    CoW (Rage of the Dark Gods)team
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  8. #48

    Default Re: Skins for CoW - Back in Business!

    YES NICE JOB ON THE ACCENTS!!! hehe can u make orks english and dwarfs scottish then its all good Pretty plz

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  9. #49

    Default Re: Skins for CoW - Back in Business!

    Greate work Beren! Thanks to you Chaos vs Chaos battles won't be so confusing any more.

  10. #50

    Default Re: Skins for CoW - Back in Business!

    Great work Beren!, i especially think the Elfs, and Kiflev needs a little color tweaks, .....from what i see on the ss the elfs are ok now, in vanilla they was too"neon blue".
    Some Kiflev units are "overcolored", dont now how to explain, i mean the colors are too bright..will be graet if u can change this too.

  11. #51
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW - Back in Business!

    For my taste...Kislev look wonderful

    Edit :

    I have problems with chaos mongolian accent.
    It is weird...
    i replaced the folder "descr_sounds_accents.txt" and i deleted from sounds "events.dat" and "events.idx"...but is weird...
    If i play with one chaos faction,he remain without voices, but other chaos factions have mongolian accent.
    Any chaos faction chosen by me remain without voices...but other have mongolian voices accent.

    Any help/idea ?
    Last edited by PSIHOPAT; January 07, 2010 at 08:01 AM.

  12. #52
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW - Back in Business!

    Quote Originally Posted by Maias227 View Post
    Very nice work indeed! Have you coverd the shadow warriors as well in your high elf makeover?
    I've made their cloaks slightly darker, so they don't really stand out amongst the Elven units anymore.
    A couple of more tweaks to the other units, and I'll be able to release the pack later today.



    Quote Originally Posted by SHREDDER View Post
    ~Beren~
    And where here "reskin"? You simply have painted them?
    And what for it? If you are able to make units - better then have made something new. Then there would be an advantage.
    Well, it was easy to reskin the Khorne followers since I have a lot of resources already available within the mod. It was a matter of swapping textures from the Khorne chosen units to make my work easier. That's why I was able to finish the pack within a day.

    But I assure you, in the next skinpack (Nurgle) I'll be adding some of my own textures


    Quote Originally Posted by cedric37 View Post
    I had a look at the chaos units, and they now all seems (marauders + chaos knights at least from your screenshot) to get the Khorne reddish colour. Is it only for Khorne faction or will let say Slaanesh get the same reddish hue ?

    Otherwise it is good looking.
    No, the skinpack will only affect Khorne's units. The other factions should remain untouched... until I make reskins for them, I mean

    Quote Originally Posted by randir14 View Post
    Nice job, when you reskin the Nurgle units maybe you can give them rotten and festering skin like in these pictures
    http://mythicmktg.fileburst.com/war/...apothecary.jpg
    http://mythicmktg.fileburst.com/war/...gle_Zealot.jpg
    Don't you worry, randir.
    Indeed I have used those and many other pics as reference for Nurgle.

    Expect a preview later today. I want to know what you guys will think of it.


    Quote Originally Posted by Timorfeys View Post
    I have a suggestion.
    Not to recolour Khorne chaos warriors and knights entirely (marauders is ok) that they differed from champions more strongly.
    For other gods it will work cause theirs champs differ more strongly.
    Well, they already differ through the helmets and equipment they're using.

    What do you suggest I change about them?


    Quote Originally Posted by TempestKhan View Post
    YES NICE JOB ON THE ACCENTS!!! hehe can u make orks english and dwarfs scottish then its all good Pretty plz
    Hmmm, I could have sworn I made Dwarves have a Scottish accent

    Is anyone else experiencing this?


    Quote Originally Posted by PSIHOPAT View Post
    I have problems with chaos mongolian accent.
    It is weird...
    i replaced the folder "descr_sounds_accents.txt" and i deleted from sounds "events.dat" and "events.idx"...but is weird...
    If i play with one chaos faction,he remain without voices, but other chaos factions have mongolian accent.
    Any chaos faction chosen by me remain without voices...but other have mongolian voices accent.

    Any help/idea ?
    Which faction were you playing?
    I'll have to test it out myself to see what the problem is.

    And by chosen units without voices, do you mean they don't make any sound when they taunt or give out orders?

    EDIT: Here's a preview of a WIP Nurgle chaos warrior unit:
    Spoiler Alert, click show to read: 




    Any improvements I should do...?
    Last edited by ~Beren~; January 07, 2010 at 03:17 PM.

  13. #53
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    ~Beren~

    Men...problem with chaos is with voices for their general for srat. map

    Any chaos faction chosen by me for play,have problem=>generals,agents,don't speak
    Other chaos factions speak when i click on they.

  14. #54
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    That is very odd.

    So any chaos faction you play as has no voice but the AI chaos factions do?
    I'll give it a look.

    EDIT: I think I know why you can't hear the voices on the strat map. It's not an error, but a limitation with M2TW sound files.

    I'm pretty sure that CA didn't intend for the Mongols to be playable as a faction for the campaign, which is why they didn't include voices for the player. I'll have to find a way to add the necessary sound files so you can hear your army acknowledge you.

    For now, it's just something you'll have to deal with, I'm afraid. At least, they have voices (taunts, commands) on the battle map.
    Last edited by ~Beren~; January 07, 2010 at 03:42 PM.

  15. #55

    Default Re: Skins for CoW

    Might just be me but I like not hearing my generals/agents talking crap everytime I click them on the strat map . Excellent work so far.

  16. #56
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    @Leesin
    I like exactly what you don't like in this point.

    ~Beren~
    Yea man...you guessed the problem..

    About your photo from post #52
    Leaving helmets and shields black...is that intended or not ?
    i ask that because Khorne are completely red painted at armors...

    My suggestion is...if you choose this stile green/black => make their shields and helmets green , and chest,legs&arms, black...but models like chains and other metallic things,to have silver appearance,for best visual aspect...and even chain mail and yellow models to be metallic/silver...well maybe a bit rust in some parts can be good...but not entirely...and skulls to be colored with the color of skeletons..not yellow...

    Also...don't forget about models when the unit is upgraded
    Last edited by PSIHOPAT; January 07, 2010 at 04:40 PM.

  17. #57

    Default Re: Skins for CoW

    make the weapons of the warriors a bit dirty with blood and oxide, the warrior itself is very nurgle now maybe in the helmet you can make a hole were we can see a rotten eye or rotten meat from the face

  18. #58
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    Don't worry about the helmets and shields. I have yet to finish adding textures to those which is why it's still a WIP

    They will be fully colored like the warriors of Khorne.


    Quote Originally Posted by PSIHOPAT
    My suggestion is...if you choose this stile green/black => make their shields and helmets green , and chest,legs&arms, black...but models like chains and other metallic things,to have silver appearance,for best visual aspect...and even chain mail and yellow models to be metallic/silver...well maybe a bit rust in some parts can be good...but not entirely...and skulls to be colored with the color of skeletons..not yellow...

    Also...don't forget about models when the unit is upgraded
    I made the trimmings of the armor silver, although it's hard to see from the pics.

    And the upgraded models for the chaos warriors use the same texture file.


    Quote Originally Posted by Karion
    make the weapons of the warriors a bit dirty with blood and oxide, the warrior itself is very nurgle now maybe in the helmet you can make a hole were we can see a rotten eye or rotten meat from the face
    That's a good idea.
    I'll implement that into my skins.

  19. #59
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    ~Beren~

    Also maybe you will want to chose another color for Screamers of Tzeentch and another color for mounts of demoness.

  20. #60
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    High Elves pack released.

    Quote Originally Posted by PSIHOPAT View Post
    ~Beren~

    Also maybe you will want to chose another color for Screamers of Tzeentch and another color for mounts of demoness.
    What colors would you recommend?

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