
Originally Posted by
Wambat
I am not suggesting that food production was not significant in the economy of the ancient world, it still it today, I am only suggesting that part of the income from trade upgrades should appropriately be interpreted as resulting from agricultural trade, and that better markets and ports are just as significant to the value of a region's crops as level of agricultural development. I think increasing this value associated with farming income, or deceasing that of trade, may be appropriate, but not to the extent of making the game impossible to play without investing in farming upgrades early on. Moreover, I think it would be appropriate to increase the build time and cost of agricultural improvements.