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Thread: # # # Very huge unit sizes & Unique unit speeds 1.1 for SS 6.0-6.2 # # # (large scale warfare with huge units + unique speeds for each unit type + longer range for crossbows).

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  1. #1
    Domesticus
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    Icon2 # # # Very huge unit sizes & Unique unit speeds 1.1 for SS 6.0-6.2 # # # (large scale warfare with huge units + unique speeds for each unit type + longer range for crossbows).

    Current mod version: 1.1

    Very huge unit sizes & Unique unit speeds mod
    Why did I make this mod?

    "Faster, huger, stronger!"
    I wanted to have huge battles. In real medieval battles there may have been even 30,000 warriors, so perhaps we should try to reach 8,000. But that's not the whole point of this mod - now there is a crucial difference between light and heavy troops' speeds, and also between light and very light. Check the ReadMe (included in "1.0 Data.rar" folder) for more info.

    Important to know

    First I want to say that some units have size of (huge unit scale) (for example) 75, 185 and so on. If you don’t like it, this mod is not for you. I try to reach the maximum balance, not round numbers for each unit.
    Another important thing to notice is that this version is not compatible with RR\RC mod compilation. Perhaps I’ll make that kind of version in the future.

    I strongly recommend reading the ReadMe file which arrives with the folder “1.0 Data”, at least because the installation instructions are there.

    You need an unpacking program to unrar the folder. May I suggest WinRAR, WinZip or 7-Zip?

    Factors that affect…

    unit's speed:

    -unit’s armour
    -unit’s weapon
    -unit’s shield and how it’s carried

    unit's size:

    -unit’s armour and defense in general
    -unit’s weapon
    -arrow type, sharpened stakes
    -unit’s role
    -sometimes unit’s morale and training

    About unit sizes

    Melee cavalry has been cut up to 5 size classes:
    -very light – 42 base size
    -light – 40 base size
    -medium – 34 base size
    -heavy – 32 base size
    -very heavy – 30 base size

    Missile cavalry has been cut up to 4 size classes:
    -light other – 42 base size
    -medium other – 40 base size
    -heavy other – 38 base size
    -gunpowder – 36 base size

    Melee infantry has been cut up to 7 size classes:
    -light spearmen – 88 base size
    -heavy spearmen – 80 base size
    -light pikemen – 84 base size
    -heavy pikemen – 80 base size
    -light – 76 base size
    -medium – 72 base size
    -heavy – 68 base size

    Missile infantry has been cut up to 4 size classes:
    -light other – 80 base size
    -medium other – 74 base size
    -heavy other – 68 base size
    -gunpowder – 60 base size

    Perhaps it would be wise to notice that when unit scale is…

    -huge, unit base sizes are multiplied by 2.5
    -large, unit base sizes are multiplied by 2.0
    -normal, unit base sizes are multiplied by 1.5
    -small, unit base sizes are multiplied by 1.0

    General notes

    -units with bodkin arrows always belong to unit size group “heavy missile infantry” or “heavy missile cavalry”
    -special units like Naffatun or Hashashim have base size of 40 (there may be some exceptions)
    -units with halberds or such axe weapons (billhook, halberd etc.) are considered as pikemen infantry and they have base size of either 80 or 84 (for example Swiss Guard and Voulgier)
    -infantry units with axes, very high attack and defense value of 9-12 (for example Norse Axemen) are often considered as heavy infantry due to their medium defense and supreme attack; they can challenge dismounted knights in combat
    -artillery units have base size of only 24 (unchanged?), because bigger amount of guards wouldn’t be useful and may cause some problems when moving the unit
    -artillery units have 3 extras (cannons, catapults etc.), the only exception is Monster Bombard which has only 2 bombards and a bit increased cost
    -unit costs (except Monster Bombard’s) are unedited in this version; the next update (if ever finished) may fix both recruitment and upkeep costs
    -this version doesn’t change the amount of men of navy units
    -Constable of Jerusalem has the same amount of men than other such heavy cavalry, in all versions

    Other changes

    -some stat fixes for individual units
    -greatly increased the range of crossbow (up to ~340 meters)

    Includes

    -better battlemap grass (flowers) by davide.cool

    Patch 1.1 Changes

    -units speeds' differences slightly reduced, as it seemed that light units were way too fast
    -installation instructions are found in "ReadMe" file included in Patch 1.1 folder

    Screenshots
    Click to view content: 



    Light cavalry is now more effective than before. Also notice the look of the grass.





    Brawling melee, right?



    680 crossbowmen reloading their weapons. By the way, the range of Pavise Crossbowmen is now 300 m.































    Last edited by Goofy; August 29, 2012 at 11:31 AM.

  2. #2

    Default Re: # # # VERY HUGE UNIT SIZES & UNIQUE UNIT SPEEDS MOD VERSION 1.0 RELEASED! # # # [Includes bigger units, unique speeds for each unit and longer range for crossbows]

    my game stop working as soon as i replaced these files why??? for ss 6.1

  3. #3
    Domesticus
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    Default Re: # # # VERY HUGE UNIT SIZES & UNIQUE UNIT SPEEDS MOD VERSION 1.0 RELEASED! # # # [Includes bigger units, unique speeds for each unit and longer range for crossbows]

    There may be some little error or then these ones aren't fully compatible with your other files. Can you post your system log? It's found in your Medieval II Total War directory, the folder is "logs". For example, on my computer that file path is "D:\Games\SEGA\Medieval II Total War\logs\system.log", but the most usual one is "C:\Program Files\SEGA\Medieval II Total War\logs\system.log".

    Has anyone else any experience about this? Does it crash on your computer?
    And what I meant by saying
    or then these ones aren't fully compatible with your other files.
    Is that maybe I have edited my other files before making this mod. Though I'm sure I can fix this if there's some error.
    On my computer this works perfectly (?) however.

    EDIT: Oh yeah, maybe I got it now. Did you notice this line in the ReadMe?
    1) Download this mod (if you read this, you've probably done it already ) in Total War Center Forums, SS subforum
    2) Open the mod folder
    3) Copy the file "export_descr_unit.txt"
    4) Open your Stainless Steel's data directory (...\...\M2TW\mods\SS\data)
    5) Replace the original export_descr_unit file by my one which you downloaded and copied
    6) Copy the folder "new_vegetation" included in your download
    7) Replace the original folder found in SS\data directory
    8) Delete "descr_geography_new.txt" and "descr_geography_new.db" files found in SS\data.
    The red line is the crucial one. There will be a 100% crash if you don't do that.

    EDIT: Additionally it's very important to know that does the game crash when it's going to launch the game or between turns?
    Last edited by Goofy; January 08, 2010 at 08:19 AM.

  4. #4
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Sorry. I can't make RR\RC compatible version yet because Point Blank hasn't answered my question of some kind of partnership.

    It's a pity but RR\RC users won't use this mod until he answers.

    Sorry again.

  5. #5
    Aragorn1963's Avatar Biarchus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Quote Originally Posted by Da Goofy View Post
    Sorry. I can't make RR\RC compatible version yet because Point Blank hasn't answered my question of some kind of partnership.

    It's a pity but RR\RC users won't use this mod until he answers.

    Sorry again.
    I hope Point Blank will approve soon. I really would like to try this.

  6. #6

    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Quote Originally Posted by Da Goofy View Post
    Sorry. I can't make RR\RC compatible version yet because Point Blank hasn't answered my question of some kind of partnership.

    It's a pity but RR\RC users won't use this mod until he answers.

    Sorry again.
    Feel free to make whatever modifications you want to RR/RC, but I won't be changing the version I usually release. You can release any changes you want

  7. #7

    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Hope this works with RR/RC soon, I love bigger unit sizes

    question for Da Goffy:


    Can we just use your unit file without the other changes to textures? I have it working without crashing but I am not sure if things will work right without all the changes?
    Last edited by stevehoos; January 18, 2010 at 06:48 PM.

  8. #8

    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Quote Originally Posted by Da Goofy View Post
    Sorry. I can't make RR\RC compatible version yet because Point Blank hasn't answered my question of some kind of partnership.

    It's a pity but RR\RC users won't use this mod until he answers.

    Sorry again.

    I would use this mod the moment it is compatible with rr\rc.
    Impressive screenshots
    lol

  9. #9
    AncientSoldier's Avatar Tiro
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Large scale warfare!I like the concept.Keep it up.

  10. #10
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Outstanding....congradulations.... for folks that like epic proportions, this is the mod for you...+Rep(goes without saying}.

  11. #11
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Thanks for commenting guys.
    I don't know if I do version 1.1 or not, I have now some other things to do like Teuton: Total War... my first major mod. I'll post a thread about it to M2TW >> Mod Threads later (maybe next week).
    I hope Point Blank will approve soon. I really would like to try this.
    I think he doesn't answer at all the message I sent him, so perhaps I have to try again.
    But if he agrees with me, I can tell you that RR\RC compatible version will be released.
    I hope everyone else enjoys it as much as I do. Always nice to see own work in the game.

  12. #12
    Aragorn1963's Avatar Biarchus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Quote Originally Posted by Da Goofy View Post
    Thanks for commenting guys.
    I don't know if I do version 1.1 or not, I have now some other things to do like Teuton: Total War... my first major mod. I'll post a thread about it to M2TW >> Mod Threads later (maybe next week).

    I think he doesn't answer at all the message I sent him, so perhaps I have to try again.
    But if he agrees with me, I can tell you that RR\RC compatible version will be released.
    I hope everyone else enjoys it as much as I do. Always nice to see own work in the game.
    I'm looking forward to both your RR/RC compatible version, and Teuton Total War. I love the Teutonic order. Excellent how this game keeps on giving, thanks to modders like you and many others, Da Goofy.

  13. #13
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    I agree with you - one of this game's nicest features is that it's well and easily moddable.
    Excellent how this game keeps on giving, thanks to modders like you and many others, Da Goofy.
    No need to thank me, it doesn't require anything else than changing some numbers to make this mod. Though it's nice indeed.

  14. #14
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Can we just use your unit file without the other changes to textures? I have it working without crashing but I am not sure if things will work right without all the changes?
    Hmmm... I don't get your question.
    If you don't have RR\RC installed and are using SS version 6.0, 6.1 or 6.2 this works by just replacing the old file, because all of those versions have exactly same units.
    Once a RR\RC compatible version is released, it includes some unit textures however.
    Feel free to make whatever modifications you want to RR/RC, but I won't be changing the version I usually release. You can release any changes you want
    Thanks PB. I try to check sometimes if you've made some new changes so that this would has as similar unit stats as possible.

  15. #15

    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Ok got it, misunderstood something

  16. #16
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Thanks, guys, for more than 120 downloads - I hope you enjoy it in the way I do.
    I'll start working with RR\RC compatible version when I have time I believe. Though it's also possible that I don't ever even start making it.

  17. #17

    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Though it's also possible that I don't ever even start making it.
    Oh....I was looking forward to trying it (for RR/RC). Battles seem to last a little bit longer with the increase in numbers.
    I don't always talk in tautologies, but when I do, I talk in tautologies.




  18. #18
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    I think you'll see RR\RC compatible version, but perhaps it's not made by me. Who knows...
    Anyways, I'd like to make people happy with RR\RC compatible version but I simply don't have time -other projects - and when I have, I'm psychically too tired to start.

  19. #19
    Massive_attack's Avatar Campidoctor
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Hey Goofy, when attempting to use your mod my game crashed, using 6.2, no RR/RC, no BGR, but a few minor edits to the EDU and EDB (which i backed up before i replaced the EDU).

    I'm unsure what causes it. When i try to even get ingame with your EDU the game has a fatal error, hoping you can help !

    Edit: Error report, this is after replacing my EDB with a clean 6.2 version as well:

    Spoiler Alert, click show to read: 
    02:01:51.828 [system.rpt] [always] CPU: SSE2
    02:01:51.828 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    02:01:51.828 [system.io] [always] mounted pack packs/data_0.pack
    02:01:51.828 [system.io] [always] mounted pack packs/data_1.pack
    02:01:51.828 [system.io] [always] mounted pack packs/data_2.pack
    02:01:51.828 [system.io] [always] mounted pack packs/data_3.pack
    02:01:51.828 [system.io] [always] mounted pack packs/data_4.pack
    02:01:51.828 [system.io] [always] mounted pack packs/localized.pack
    02:01:58.656 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 552, column 42
    Unknown unit type specified: Iqta_dar


    Seems to be related to this Iqta_dar unit. Could you or someone else please help ? I really want to play this mod.

    Edit: fixed. Your Iqta_dar unit in the EDU is wrong. the 6.2 EDB wont work with it, apparently. I fixed this by copying the unit from a previous 6.2 EDU and replacing your entry completely with that one. Now my game starts up and runs fine.

    Sorry for posting. Your mod looks fun, ill definately give it a go in my novgorod game.

    PS: you should consider doing spinoff versions for other mods ! Something like SSTC would be awesome to have with this !
    Last edited by Massive_attack; January 24, 2010 at 04:22 AM.

  20. #20
    Domesticus
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    Default Re: [GoofyMods product] # # # Very huge unit sizes & Unique unit speeds mod 1.0 for SS 6.x # # # (very large units + unique speeds for each unit type + longer range for crossbows). This is realistic warfare. Not yet compatible with RR\RC.

    Okay, thanks for good suggestion.
    It must be because in SS 6.1 Iqta'adar is spelled "iqta'adar" and in 6.2 "Iqta'adar".
    I must add that to installation instructions.
    Sorry Thanks for posting.

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