Current mod version: 1.1
Current mod version: 1.1
Last edited by Goofy; August 29, 2012 at 11:31 AM.
my game stop working as soon as i replaced these files why??? for ss 6.1
There may be some little error or then these ones aren't fully compatible with your other files. Can you post your system log? It's found in your Medieval II Total War directory, the folder is "logs". For example, on my computer that file path is "D:\Games\SEGA\Medieval II Total War\logs\system.log", but the most usual one is "C:\Program Files\SEGA\Medieval II Total War\logs\system.log".
Has anyone else any experience about this? Does it crash on your computer?
And what I meant by saying
Is that maybe I have edited my other files before making this mod. Though I'm sure I can fix this if there's some error.or then these ones aren't fully compatible with your other files.
On my computer this works perfectly (?) however.
EDIT: Oh yeah, maybe I got it now. Did you notice this line in the ReadMe?
The red line is the crucial one. There will be a 100% crash if you don't do that.1) Download this mod (if you read this, you've probably done it already) in Total War Center Forums, SS subforum
2) Open the mod folder
3) Copy the file "export_descr_unit.txt"
4) Open your Stainless Steel's data directory (...\...\M2TW\mods\SS\data)
5) Replace the original export_descr_unit file by my one which you downloaded and copied
6) Copy the folder "new_vegetation" included in your download
7) Replace the original folder found in SS\data directory
8) Delete "descr_geography_new.txt" and "descr_geography_new.db" files found in SS\data.
EDIT: Additionally it's very important to know that does the game crash when it's going to launch the game or between turns?
Last edited by Goofy; January 08, 2010 at 08:19 AM.
Sorry. I can't make RR\RC compatible version yet because Point Blank hasn't answered my question of some kind of partnership.
It's a pity but RR\RC users won't use this mod until he answers.
Sorry again.
Hope this works with RR/RC soon, I love bigger unit sizes
question for Da Goffy:
Can we just use your unit file without the other changes to textures? I have it working without crashing but I am not sure if things will work right without all the changes?
Last edited by stevehoos; January 18, 2010 at 06:48 PM.
lol
Large scale warfare!I like the concept.Keep it up.![]()
Outstanding....congradulations....for folks that like epic proportions, this is the mod for you...+Rep
(goes without saying}.
Thanks for commenting guys.
I don't know if I do version 1.1 or not, I have now some other things to do like Teuton: Total War... my first major mod. I'll post a thread about it to M2TW >> Mod Threads later (maybe next week).
I think he doesn't answer at all the message I sent him, so perhaps I have to try again.I hope Point Blank will approve soon. I really would like to try this.
But if he agrees with me, I can tell you that RR\RC compatible version will be released.
I hope everyone else enjoys it as much as I do. Always nice to see own work in the game.
I agree with you - one of this game's nicest features is that it's well and easily moddable.
No need to thank me, it doesn't require anything else than changing some numbers to make this mod.Excellent how this game keeps on giving, thanks to modders like you and many others, Da Goofy.Though it's nice indeed.
Hmmm... I don't get your question.Can we just use your unit file without the other changes to textures? I have it working without crashing but I am not sure if things will work right without all the changes?
If you don't have RR\RC installed and are using SS version 6.0, 6.1 or 6.2 this works by just replacing the old file, because all of those versions have exactly same units.
Once a RR\RC compatible version is released, it includes some unit textures however.
Thanks PB. I try to check sometimes if you've made some new changes so that this would has as similar unit stats as possible.Feel free to make whatever modifications you want to RR/RC, but I won't be changing the version I usually release. You can release any changes you want![]()
Ok got it, misunderstood something![]()
Thanks, guys, for more than 120 downloads - I hope you enjoy it in the way I do.
I'll start working with RR\RC compatible version when I have time I believe. Though it's also possible that I don't ever even start making it.
Oh....I was looking forward to trying it (for RR/RC). Battles seem to last a little bit longer with the increase in numbers.Though it's also possible that I don't ever even start making it.
I think you'll see RR\RC compatible version, but perhaps it's not made by me. Who knows...
Anyways, I'd like to make people happy with RR\RC compatible version but I simply don't have time -other projects - and when I have, I'm psychically too tired to start.![]()
Hey Goofy, when attempting to use your mod my game crashed, using 6.2, no RR/RC, no BGR, but a few minor edits to the EDU and EDB (which i backed up before i replaced the EDU).
I'm unsure what causes it. When i try to even get ingame with your EDU the game has a fatal error, hoping you can help !
Edit: Error report, this is after replacing my EDB with a clean 6.2 version as well:
Spoiler Alert, click show to read:
Seems to be related to this Iqta_dar unit. Could you or someone else please help ? I really want to play this mod.
Edit: fixed. Your Iqta_dar unit in the EDU is wrong. the 6.2 EDB wont work with it, apparently. I fixed this by copying the unit from a previous 6.2 EDU and replacing your entry completely with that one. Now my game starts up and runs fine.
Sorry for posting. Your mod looks fun, ill definately give it a go in my novgorod game.
PS: you should consider doing spinoff versions for other mods ! Something like SSTC would be awesome to have with this !
Last edited by Massive_attack; January 24, 2010 at 04:22 AM.
Okay, thanks for good suggestion.
It must be because in SS 6.1 Iqta'adar is spelled "iqta'adar" and in 6.2 "Iqta'adar".
I must add that to installation instructions.
SorryThanks for posting.