monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
if I_SettlementOwner Urgench = mongols
create_unit Urgench, Mongol Foot Archers, num 1, exp 3, arm 0, wep 0
create_unit Urgench, Mongol Horse Archers, num 2, exp 2, arm 0, wep 0
create_unit Urgench, Mongol Light Lancers, num 1, exp 4, arm 0, wep 0
create_unit Urgench, AS Trebuchet, num 2, exp 5, arm 0, wep 0
add_money mongols 2000
end_if
if I_SettlementOwner Khiva = mongols
create_unit Khiva, Mongol Infantry, num 1, exp 2, arm 0, wep 0
create_unit Khiva, Mongol Horse Archers, num 1, exp 2, arm 0, wep 0
add_money mongols 1000
end_if
if I_SettlementOwner Konjikala = mongols
create_unit Konjikala, Mongol Foot Archers, num 1, exp 3, arm 0, wep 0
create_unit Konjikala, Mongol Horse Archers, num 2, exp 4, arm 0, wep 0
create_unit Konjikala, Mongol Heavy Lancers, num 1, exp 4, arm 0, wep 0
create_unit Konjikala, AS Catapult, num 1, exp 4, arm 0, wep 0
add_money mongols 2000
end_if
if I_SetlementOwner Embi = mongols
create_unit Embi, Mongol Foot Archers, num 1, exp 2, arm 0, wep 0
create_unit Embi, Mongol Infantry, num 1, exp 2, arm 0, wep 0
create_unit Embi, Mongol Horse Archers, num 2, exp 4, arm 0, wep 0
create_unit Embi, AS Catapult, num 1, exp 4, arm 0, wep 0
add_money mongols 1000
end_if
if I_EventCounter DifficultyLevel >= 2
if I_SettlementOwner Jaiksk = mongols
create_unit Jaiksk, Mongol Infantry, num 1, exp 1, arm 0, wep 0
create_unit Jaiksk, Mongol Horse Archers, num 2, exp 3, arm 0, wep 0
add_money mongols 1000
end_if
end_if