
Originally Posted by
eleftherios
The best CAI & BAI was the AI of M1TW:
Every nation's decisions toward your faction had to do:
1)With your Leader's influence (agents worldwide, prestige through military/technological achievements, trade routes, allies, e.t.c.).
2)Your religion (Orthodox,Catholic,Muslim), especially with those Jihads/Crusades.
3)You honoring of treaties (e.g. no execution of prisoners/no wars without just cause like being attacked or taking the land from rebels or crusades/Jihad).
4)Possible acts of espionage especially framing from the opposition to "cultivate" a coalition against you.
5)Their Generals level of stars (in management, loyalty, military dread or pity since the letter two can't coexist).
I believe that in order to make a good AI one must have many parameter to work with. I also believe that the battle AI started having issues when with the introduction of certain mechanics like the fact that units with many stars in M1TW such as generals were almost immortals and in RTW cavalry and other units to a degree, could leave combat at will plus the fact that they started giving more range to missile cavalry than missile troops. My opinions coincide with the creator of Darthmod on this matter. I mean How can the AI weigh it's decisions properly if the mechanics favor such a unrealistic behavior?
Extra effective enemy generals that might do one of the following:a) More income b) Interesting tactical options through their unique abilities c) Different diplomatic options depending on their faction to force the player to make a unique approach to each situation.
So to make my answer clear: GIVE ME A HARD AI IN THOSE PARAMETERS NOT IN CHEATING, AS THIS WONT GIVE THE GAME THE REALISTIC IMMERSION IT DESERVES.