Results 1 to 12 of 12

Thread: Siege rams and towers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Siege rams and towers

    Well once I took a look I realized why orc armies that spawned near Grunburg couldnt take my town is not only lack of the seige tower but also no ram.

    The problem is in EDU and I assume on purpose.

    number of crew 4
    number of engines 3

    Tortoise ram requires 10 crew members. If game set on huge armies you might get to squeeze one in there but otherwise impossible.

    Simply changing all ram units to have 10 or more crew and one ram model will help spawn armies perform their roles.

    I assume that this was done to keep the models off the battle map. I can understand this with siege engine towers cause they might not be working yet but ram should have no problem.

    ------------------------------------------------------

    Actually this goes much deeper. This 4,3 goes across board for just about every engine.

    This is why cannon has only one model

    while hellblaster has three.

    cannon and mortars require 3 men to operate while Hellblaster only requires 1.

    This needs to be addressed immediately and could solve some issues with spawn armies as well as balance issues with various seige weapons.
    Last edited by Valiant Champion; January 02, 2010 at 09:06 PM.

  2. #2
    Werebear's Avatar For Mother Russia
    Join Date
    Jan 2007
    Location
    Russia, Moscow
    Posts
    2,519

    Default Re: Siege rams and towers

    just change number of engines to 1

  3. #3
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    Quote Originally Posted by isilendil View Post
    just change number of engines to 1
    Yes.

    Was this on purpose or is it accident. What should the figures be for catapults and cannons?

    Do all supposed to be 3?

  4. #4
    Werebear's Avatar For Mother Russia
    Join Date
    Jan 2007
    Location
    Russia, Moscow
    Posts
    2,519

    Default Re: Siege rams and towers

    That was bug, we didnt know, because we all play in huge settings....

    just make all rums and towers to 1

    later we will release patch

  5. #5
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
    Join Date
    Aug 2009
    Location
    Apulia, Kingdom of Sicily
    Posts
    1,359

    Icon4 Re: Siege rams and towers

    Quote Originally Posted by isilendil View Post
    That was bug, we didnt know, because we all play in huge settings....

    just make all rums and towers to 1

    later we will release patch
    Can anyone say me how i can temporarily resolve the problem of siege towers and rams? because i'm unable to play a normal campain...........this problem happens when i set the units size on normal....and i must set the unit size on normal because i haven't a strongh PC!!!
    I don't wont to wait the patch because i wont to play now this beautifull mod!!!!

    please, can someone tell me step to step how i can solve this ing problem?

    PS:sorry for my english...i hope that someone understand me!

  6. #6
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    Quote Originally Posted by ragnarock View Post
    Can anyone say me how i can temporarily resolve the problem of siege towers and rams? because i'm unable to play a normal campain...........this problem happens when i set the units size on normal....and i must set the unit size on normal because i haven't a strongh PC!!!
    I don't wont to wait the patch because i wont to play now this beautifull mod!!!!

    please, can someone tell me step to step how i can solve this ing problem?

    PS:sorry for my english...i hope that someone understand me!
    Use my EDU mod.

    http://www.twcenter.net/forums/attac...2&d=1262735127

    I have it optimized for all unit sizes as well as other fixes.

  7. #7
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    So towers will work?

    Do they fire?

    They also will need enough crew. 10 for rams but cant remember for towers ....

    6 or 8?

  8. #8
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Siege rams and towers

    Quote Originally Posted by Valiant Champion View Post
    So towers will work?

    Do they fire?

    They also will need enough crew. 10 for rams but cant remember for towers ....

    6 or 8?
    In M2TW siege towers do not have ballistae in them, only in RTW

  9. #9
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    Quote Originally Posted by Ozzmosis View Post
    In M2TW siege towers do not have ballistae in them, only in RTW
    As a battlefield unit I wondered if they worked on them as a crew served weapon of some sort.

    ---------------------------------------------------------------------------

    LOL ROFL!!!!

    You are SO wrong, WRONG, WRONG!!!!!!!!

    The siege towers are shooting missiles!!!!

    The ammo is set to 2. It appears the projectile firing height is in line with a heliopolis and not the small or middle seige towers. Also the unit is not set to fire at will.

    If I can I am going to be sending out some reps if I havent already.

    Who figured out how to make them shoot missiles? Was it as simple as making them a unit instead of as seige equipment?

    --------------------------------------------------

    I have been trying for years to figure out how to get the siege engine towers to shoot missiles.

    I am going to give them a 200 round magazine to see how they work. If they do than it would definitely add to the game challenge as many of the spawn armies are usually aimed at making the game harder for a player.
    Last edited by Valiant Champion; January 03, 2010 at 01:10 PM.

  10. #10
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    The best thing to do for engines is to give them a universal number and enough troops to man them. It's obvious that it is not a good idea to have the number 3 for rams or siege towers and list enough man to man one on small or normal setting.

    In field battles even with 3 hit points these units are not much good unless you make them out of an effective unit and in enough numbers to contribute to a field battle. Plus 3 hit points for seige engines is a bit unrealistic.

    I personally gave all siege weapons 2 models and a crew of 20 in the EDU. Thought seriously about 3.

    I changed all rams and siege towers to 1 model with 20 crew.

    changed all hit points to 1.

    On normal setting I think the crews are at 26. On huge they should be about double that.

    Actually considering giving rams and towers full size combat units instead of smaller regiments.

  11. #11
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Siege rams and towers

    I am pretty sure towers in M2TW do not shoot missiles. they have no blue ammunition bar at the bottom, and never ever while defending a siege, have I ever come under fire from them, nor have I ever seen my towers shooting when I had them. In RTW it was a matter of putting auto-fire on, but there is no such option here.

  12. #12
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,402

    Default Re: Siege rams and towers

    Quote Originally Posted by Ozzmosis View Post
    I am pretty sure towers in M2TW do not shoot missiles. they have no blue ammunition bar at the bottom, and never ever while defending a siege, have I ever come under fire from them, nor have I ever seen my towers shooting when I had them. In RTW it was a matter of putting auto-fire on, but there is no such option here.
    M2tw vanilla

    not call of warhammer total war spawn army seige tower units

    -------------------------------------------------------

    Update!!

    The AI will use the towers missiles even though it is not set at fire at will
    Last edited by Valiant Champion; January 03, 2010 at 03:05 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •