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Thread: Silvan Generals seem to have longwinded combat sequences

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  1. #1

    Default Silvan Generals seem to have longwinded combat sequences

    Has anyone noticed how long winded the Sindar General Combat sequences are? Its a very flashy fighting style which seems to disemblow/decapitate the opponent many times prior to dispatching them even if they are knife armed hunters. Furthermore Legolas appears to be suprisingly ineffectual even versus Hunters armed with knives he seems to get stun locked a long time and achieve very little in melee. Its a lovely mod I just think these elves look a touch too slow in their fighting style. Other than that I am rather pleased with silvan elves.

  2. #2

    Default Re: Silvan Generals seem to have longwinded combat sequences

    Game engine limitation, I believe
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  3. #3

    Default Re: Silvan Generals seem to have longwinded combat sequences

    Its just the standard 2H-sword animation.

  4. #4

    Default Re: Silvan Generals seem to have longwinded combat sequences

    isn't the 2h animation bugged?

  5. #5

    Default Re: Silvan Generals seem to have longwinded combat sequences

    no, not in RR/RC

  6. #6
    Kamakai's Avatar Biarchus
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    Default Re: Silvan Generals seem to have longwinded combat sequences

    2h animation for who? Just normal 2 hander people?


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