This thread is meant to collect serious gameplay and balancing problems.
It is NOT meant to wine about how your troops don't kick ass, unless it's unbalanced to the point of gamebreaking.
If this works out, i'd appreciate if it could be made sticky.
Edit Disclaimer:
Let's get started:Thanks for the replys so far, guys.
However, please try to keep this stuff short and precise (use the template, if possible), and most of all, refrain from lengthy discussions.
This thread is meant to provide some quick, community-based QA/info for the developers on what needs to be fixed. If you feel it's much, write much, but try to keep it precise. The dev's are already spending quite a lot of freetime on improving this mod, they shouldn't be forced to spend much time trying to make sense of our feedback
As for lengthy discussions, the main goal of this thread is to inform the Devs about gameplay- and balancing issues. As much as i hate to say it - (sorry to the mods in advance); If you feel the need for a more in-depth discussion of a certain faction, start a new thread.
Faction: Dwarves
Unit: Dwarven Warriors
Issue: Sharped Spikes don't do any damage to cavalry riding through them.
Screenshot if applicable: N/A
Additional comments: tested at Siege Battles against Greenskin Cavalry and Squig Riders
Faction: Night Goblins
Unit: Ram
Issue: Ram tagged as artillery, not attacking the gates
Screenshot if applicable: [IMG=http://img704.imageshack.us/img704/1706/ram.png][/IMG]
Additional comments: Happened during the scripted attack of two Night Goblin stacks on Karak-Eight-Peaks. They spawned beneath the Fortress and attacked instantly. I don't know if it's a general bug of goblin-rams or just of that scripted armies
Faction: Various, tested with dwarves, observed on Chaos, Greenskins and Night Goblins
Unit: Various
Issue: Pathfinding issues when moving huge stacks in Siege Battles
Screenshots if applicable: N/A
Additional Comments: Units refuse to move if an area (or the way to an area) is too crowded. Sending them elsewhere won't work either, unless it's somewhere else entirely
Faction: Greenskins
Unit: N/A
Issue: Somewhat unbalanced in Autoresolve
Screenshots if applicable: N/A
Additional Comments: It's my third campaign where greenskins have steamrolled the southern Empire safe for Altdorf and the Theogonist's Lands within the first 30 turns. Dwarves where gone too, safe for the one campaign where i'm currently playing them. With a green tide like this, there's no need for the storm of Chaos
Faction: Various
Unit: Gate
Issue: Boiling Oil has a very small area of effect
Screenshots if applicable: N/A
Additional Comments: I don't know wether it's intended, but boiling oil kills extremely few units (about 1-2, even if hitting an area packed with units)
There are a few others that need further testing to validate wether they are really broken or not





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