
Originally Posted by
Mithrane
I'm honestly not too interested in heavy cavalry beyond a general or two in the army. Overall, I dislike the "wrecking ball" approach which heavy cavalry tends to foster.
The whole reason I came up with this basic army layout (which is VERY open to change, depending on enemy strength / composition and my available units) was because I happened to have a general which was vastly outnumbered and surrounded, sure to be attacked next turn. So, I bought what I could in mercs, which ended up being 3 units of pike militia, 2 units of crossbow militia, and some light cavalry. The battle came, as expected, and I positioned myself in a corner so they would have to attack my center or front flanks. The battle went SO well, that I began to search out militia pike-men to make armies around them. I could plant an "inferior" army in enemy territory and attract their troops in swarms, all the while losing very little.
That is one of the beauties of this army design. It is purpose built to plant itself in the enemy heartland and be a thorn in their side until my siege army can come up and take their towns / castles. Very rarely would I ever "attack" with this army. However, the light cavalry does a great job of enticing the enemy to give chase and fight me where I'm at. That is another reason I prefer light cavalry over heavy... they can get in, hit something, and get back in short order.
However, this brings up the survivability of the light cavalry which I mentioned. I play Stainless Steel 6.1, and can not really remember the stats in Vanilla anymore. However, in SS, light cavalry come in 2 basic types. The first is very hard hitting and fast, but with little / no armor (I'm talking 2-4 total defense value when basic spear militia start with 8+). These are great for dealing deadly blows, but are very fragile. The other type is the more robust form. They have lower attack value, lesser charges, and tend not to be quite as fast. However, they tend to have more moderate armor.
Don't confuse with medium cavalry, of which there is a decent amount in SS. I truely do mean light, fast cavalry which simply has enough armor to survive a volley or two of arrows and not get slaughtered as the AI tries to find a path through the enemy to get out again.
The main purpose for the cavalry is 3 fold, in this army.
1.) Entice enemy to charge my position. I send in cavalry to the weakes point on their center line, give it a single charge, and then run the heck back to my lines, thus getting the AI to give chase.
2.) Kill runners. I can not tell you the number of times I've had to fight the same troops over and over again because they rout in fear and then turn around and attack again next turn. The cavalry is there to ensure that doesn't happen.
3.) Exploit weaknesses. This includes getting behind the enemy to take out their artillery, which is the bane of this army's existance. Generally attack the undefended and pincer troops not engaged with my pikes.