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  1. #1
    Dirty Chai's Avatar Dux Limitis
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    Default Elder Scrolls ?

    Has anyone ever suggested working with the history of the Elder Scrolls, back when Talos was conquering Tamriel; or mabye somewhere in Skyrim or Morrowind, amongst the warring houses, with the Empire being an invading faction?

    heres a map of Tamriel, at the time of the Elder Scrolls games.....




    Last edited by Dirty Chai; December 30, 2009 at 10:01 PM.

  2. #2
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    I wouldnt even dare to propose such a mod. Every attempt failed.....without obvious reasons, other than the fact that they simply dont want to make a mod covering TES universe.

  3. #3
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Elder Scrolls ?

    well i figured that. I just had to ask though.
    When you play Oblivion, you read all those books and history in the game, about war campaigns,
    and such. There was even a book called "Mixed Unit Tactics" about the elves' tactics against the kahjiits.
    But at the same time, theres all the races and creatures etc.
    For example, there's only certain ages of Lotr that can be done, and barely.
    I figured it was either to hard , or no one really cares enough.

  4. #4
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Quote Originally Posted by TheLastScythian View Post
    well i figured that. I just had to ask though.
    When you play Oblivion, you read all those books and history in the game, about war campaigns,
    and such. There was even a book called "Mixed Unit Tactics" about the elves' tactics against the kahjiits.
    But at the same time, theres all the races and creatures etc.
    For example, there's only certain ages of Lotr that can be done, and barely.
    I figured it was either to hard , or no one really cares enough.
    Actually you can do whatever you want. You read the book and you let your imagination do the rest. Take TATW for example, they are heavily influenced by the movies, yet if you only read the books, you might make a totally different world. Same thing with a possible Second Age or Fourth Age or whatever else age. Anything not fully portrayed is up to you to imagine how it would be.

  5. #5

    Default Re: Elder Scrolls ?

    The problem with an Elder Scrolls TW would be that it would be hard to make a full unit roster for many factions. It would be quite the project just to come up with enough units.

  6. #6
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Quote Originally Posted by crazyguy1916 View Post
    The problem with an Elder Scrolls TW would be that it would be hard to make a full unit roster for many factions. It would be quite the project just to come up with enough units.
    Actually you dont need more than 6-7 units for every faction......well....10 at the most, if you include possible horse units and magicians. I dont understand why there should be 20-30 units for each faction. Especially when most are the same thing. 5 different archer units for example.....for what?

  7. #7
    eregost's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    If this gets off don't forget to include the eastern continent of Akavar too!
    Rep me and leave your name and I promise on pain of death to rep you back!

    JOIN THE RTW ALL HUMAN MULTIPLAYER HOTSEAT CAMPAIGN HERE!

  8. #8
    eregost's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Um different tiers? You don't want late game armies to be composed of the same units as early game. So you have peasant/militia/professional/guard/royal etc.
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    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Why? Whats the problem? The stats of a unit? Or the graphics? Both change easily. Or is it the names of the unit? Some things are sacrificed anyways. But if you want your unit to virtually change, you can use the armor upgrades and make it look different. I think thats possible even without altering the stats in the upgrade. Either way in a medieval based game, your units are pretty much the same. Shock infantry, spearmen, archers, cavalry. Not really a need for tiers or whatever. You have 10 men, you train them for war and you give them swords. What do you got? Raiders. You give them shields and armor, and you have heavy infantry. That simple. Cant see why i need for example, Bill Militia, Billmen, Heavy Billmen, Heavy Bill Militia and whatever else when they are the same thing.

  10. #10
    eregost's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Well I have to disagree with you, its a matter of taste. Also realistically medieval states did have military ranks of regiments. Hell it has always been like this. For example take a look at Empire. You can argue all the elite regiments and guards are pointless by your reasoning since they just wear different clothes and are more skilled than line infantry but they all just stand and shoot.

    You need different tiers of 'the same unit' to add tactical variety. Where will you commit your better troops at the center of your forces or to guard the flanks etc. Also more skilled troops are more expensive to train so do you go for a skilled small army or hordes of conscripts? You see there are many reasons why units should be different even if they perform the same task.

    Which is why those billmen you mentioned are not the same thing since some do a better job than others and are also more expensive as a result.
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  11. #11
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Which doesnt end up working, because the AI cant think like a human, so they end up having hordes of whatever units, using them however they want, committing then whenever they want, etc. And there is where the real problem lies. Little details that humans can see but doesnt really work in game. Real world tactics dont work in M2TW, which is why there is no need for tactical or strategic thought, you can just throw whatever you have to charge the enemy, if he routs he routs, if he dont, you do the hammer-anvil and if nothing works well, you will lose the battle, its not like you would have won anyways.

    In any case, having 7 units per faction or 27 units per faction doesnt make any difference, a mod is a mod, its just that, if you start with 7, you might as well finish it. If you start a 30 faction, 15 unit per faction, mod, you will never finish it. You start small. 5-7 faction, 60-70 units at most and thats it. LATER, i mean LATER if its needed, you expand it. But from the beggining, its too much of a burden, you lose momentum, and you throw it away. Take a look at For King Or Country, its a good example.

  12. #12

    Default Re: Elder Scrolls ?

    Hocca's Morrowind mod for RTW - work in progress. Looks like an extraordinary job so far.

  13. #13
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    For RTW.

  14. #14
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Elder Scrolls ?

    well, mabye I'll do a Skyrim mod based of my interpretation of their civil war. Who knows.
    But it all depends on whether I can figure out a way to understand modding tutorials, tools, etc. lol

    about the unit roster thing, I'll have to go with eregost's opinion. It's basically a historical factor in my opinion, though.

  15. #15

    Default Re: Elder Scrolls ?

    ive really been wondering why there hasnt been a elder scrolls mod - i love the series - hope you can get a team together
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  16. #16
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Elder Scrolls ?

    Quote Originally Posted by Simon_SnowLock View Post
    ive really been wondering why there hasnt been a elder scrolls mod - i love the series - hope you can get a team together
    The real reason is because they dont care about it. The excuses they find about it are more than plenty.

    Btw, the Dunmer houses arent 5, yet 6.

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