Activate Garrison Script: yes\no
The AI is bad in protecting their settlements with sufficient troop numbers. So this script will spawn additional troops if you siege or assault an AI settlement. It's a simulation of the flooding of threatend settlements by support troops from the countryside just before the siege. The troops will not spawn every siege attempt from yours. They will be spawned even if you attack directly the settlement.
Activate money support for the AI: yes\no
The AI is bad in economics. It will plunge soon into debt and higher development could stop. So this DLV script gives additional money to small AI factions on the brink of extinction. Although it will give big moneyinfusions every 40 turns (if treasury < 20000) to all AI factions to avoid stall effects.
Activate Fieldcosts: yes\no
If you say yes to this option you will receive additional costs for having armies and agents in enemy territory as well as addition costs when you siege enemy settlements. This option is to add some realism to game play decisions. It was expensive to wage war in medieval times!
Activate Settlement Costs: yes\no
Maintenance and repairing your settlement costs additional money
Activate Military\Governor Point System: yes\no
If you say 'Yes' DLV will require you to use your characters intelligently to acquire Military and Government Points. Without these points you will be unable to upgrade your settlements
Activate Population recruitement restriction: yes\no
Your ability to recruit troops will be limited to the size of your settlements and the quality of the troops you have already recruited. It makes the campaign considerably more difficult and forces you to make tough decisions regarding which settlements to upgrade and what troops your should be recruiting
Activate Trait based Cavalry recruitement restriction: yes\no
Any buildings can only be constructed if you have a character (general or governor) in your settlement. Cavalry troops are the most valuable troops on the battlefield, so your general needs the adequate military career trait level in the higher stable buildings (> stables) in castles to recruit the higher cavalry troops.
Calculation is based on the actual real governor in the castle !!!
Decide Standard DLV Faction Relations : yes\no
If you decide no, all factions will start with neutral relationships
Decide AI Playstyle: Crazy Total War or standard DLV CIV like