Patch 1.4 Features & Fixes
!!!Please note that the patch is not save-game compatible !!!
New Units
- The Balrog
- Uruk-hai cleavers
- Guards of the Orthanc
- Troll-men of Harad
- Improved Ithilien Rangers
.....
New Heroes (by bilwit)
- Boromir
- Faramir
- Glorfindel
- Elladan and Elrohir
- King Aragorn Elessar
New Settlements and Reskins
- New Castles for all orcish settlements (based on Teutonic order castles)
no civilian buildings no farms a lot of space to fight in the castles
- Minas Tirith reskinned
- Gondor uses south european, dwarves northern european models
Map Changes
- Many new and changed strat map models
Rammas Echor for Minas Tirith with attackable forts New hero strat map models New strat map models for orcish castles Settlement model sizes adjusted New dwarven strat models
- New terrain and map textures
- Geography more to middle-earth lore
- Reworked mountain and forest areas
- 5 new settlements
- Small climate changes
Changes of Settlement mechanics
- Citadels limited to Minas Tirith & Barad-dur, Isengard, Moria
- Huge Cities only possible at Dol Amroth, Bree, Umbar, Kelepar, Khand, Dale, Erebor
- less and varied population growth
- less order & happiness for the player
- less income through farming
--> a harder game for the player and more difficult to manage empire happiness, population growth and income.
Other Features
- New Battle AI by Germanicu5
- 6 New regional videos if certain regions are reached
- reeinforcements are now controllable on the battlefield
- Different Bodyguards for several Heroes
- ancillary/trait changes
- public baths/aqueduct for elves deleted
- archers sligthly weakened
- some interface changes
- a few new animations
- slightly changed missions rewards
- darker nights
- campaign and battle map balance changes
- some recruitment changes
- more little things...
Bug Fixes
- Evil factions won't die because lack of family members
- several unit model fixes
- Grishnak battle model fixed
- (hopefully) all unplayable battle maps fixed
- many more little things
Special thanks and credits
bilwit - for the new hero models and the superb texturing
MasterBigAB - for all his support and the awesome in-game videos
Germanicu5 - for his new Battle AI
gracul - for some tips and help
NSFW - for his hints, tips and research about the sudden death of evil factions
HGLordKoal - for telling me the reeinforcement feature was missing
Twist of Cain - for inspiring me to change the orcish castles
Please give some rep to those guys!
Thank you all for your support and your help!
Installation
- Requirement is an installed Third Age - Total War 1.3.
- Install TATW_1.4_Patch.exe into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop
And happy new year everyone!!!