I thought it would be nice to have a thread were we can discuss the strenghts and weaknesses of the different factions. What do you think about the Emperial alliance for once and what about the chaos demons?![]()
I thought it would be nice to have a thread were we can discuss the strenghts and weaknesses of the different factions. What do you think about the Emperial alliance for once and what about the chaos demons?![]()
As i said in the suggestions thread Night Goblin Squig herd need an extreme nerf. Ripping through my intervening units meant to save my cavalry like they are paper.
Demons need a stat boost they should be better than chaos chosen (at least bloodletters should).
Shoot coward! You are only going to kill a man!
I agree.
Demons should have even more HP, or more defensive stats to reflect their super power.
Daemonettes for example, are quite weak compared to their price and what i expected was the elite troop of Slaanesh.
They are still okay, but not for that cost/upkeep; and should really be above the top.
Maybe just nerf down the recruitment time and boost their stats, this way the balance should be ok.
Just my 2 cents anyway; as the developpers have done already a so great work, we can only wish that this mod will become better and better again![]()
Few thoughts/opinions
Vampires should have their screaming catapult much more accurate and eventually to throw projectiles in angle like bombard.
Orcs & Goblins and Night Goblins, should have their "chukka" much more effective against infantry because now is almost without any impact in battle.
Dwarfs should have low level warrior units with much more defense and low attack...some kind...2 attack 10-15 defense
Also dwarfs can have their gunners with short range compared with other gunners from other factions,but with devastating damage and medium accuracy.
And...looking at dwarfs...they have no cavalry,and can be good if their tactics will force enemy to come to kill them,and not too see dwarfs running all over the battlefield...but...how we can do that..?...simple...to give them the most dangerous artillery from all factions...and their enemy will chose between,staying at distance and being destroyed by dwarven artillery,or to attack in a hurry,and forcing their luck and skill with the toughest enemy from all factions...
Also dwarven catapult can shoot with barrels filled with gunpowder/oil who explode up to the heads of the enemy(artillery from teutonic)
Kislev would be nice to have tzar's guard more dangerous/healthy and their light infantry : to be cheap,large in number,very weak in defense,but very dangerous in attack.
Last edited by PSIHOPAT; December 30, 2009 at 02:12 PM.
Very good suggestions about Dwarfs, PSIHOPAT. I agree totally and hope that team members will also agree, becouse I personally love Dwarfs :p They are my favourite faction.
Yea..thx...
Also....
Dwarvs would be nice to have the most larger and advanced artillery at disposal,from all factions...not as powerful like organ gun from chaos...but enough to transform fortress in ruins and enemy army in a bloody carnage,,,
and they..to sit in defense and laugh watching the spectacle,and defending their beloved advanced war machines...with the most strongest will,robust body and armor from all world
Also their gunners can be hybrid unit...with powerful shoot,medium/low accuracy,small range...and able to hold the line enough even against the strongest enemy shock units
Oh, yes, dwarves have some nice artillery:
Like the flame cannon..
http://www.games-workshop.com/gws/ca...dId=prod780902
Or Organ guns..
http://www.games-workshop.com/gws/ca...dId=prod780881
And Dwarven gunners shoulnd`t have low accuracy or short range- They are the best gunners in the world.. But the best armour is claimed by the chaos warriors, still. After all; Chaos Armour is made by Chaos dwarves.
Best gunners from the world?And Dwarven gunners shoulnd`t have low accuracy or short range- They are the best gunners in the world
What do you mean by that ?
They can have the most powerful guns and using the biggest caliber for bullets.
But also they can be less experienced hitting the enemy when running...especially light cavalry is very hard to be hit if is no long period of time for training.
My opinion for they is to have the most devastating guns,with big bullets,but having less skill in hitting.
Anyway...if some of they will shot in enemy from small distance,when the enemy is engaged in combat with another dwarfs....this gunners can make massacre in few seconds.
Another factions can remain with long range, great precision,but using lighter guns,and doing less damage.
Dwarven gunners can be the best choice for killing heavy armored units in few shots,and another gunners can be best for killing light/medium armored enemy from long distance,with the fast shooting rate and accuracy.
Speacking in other way =>dwarven gunners to shoot in salvo from medium/short distance,killing 20-30 enemy per salvo,and other factions to shoot like pistolier in a rapid rate of fire,killing 2-3...2-3...2-3 enemy in alert rate of fire from long distance...and dwarven gunners having ammo for 10-15+/- shots...and other for 30-50 shots
If the chaos are excellent in making armor...than why they need to copy dwarven technology,or why they use dwarfs ?But the best armour is claimed by the chaos warriors, still. After all; Chaos Armour is made by Chaos dwarfs.
Who is the best..?...the one who have technology,or one who try to copy that technology ?
Last edited by PSIHOPAT; December 30, 2009 at 03:10 PM.
Few things don't make dwarfs to sit in defense in battlefield,forcing the enemy to attack them
One :
Light cannons : designed to fire fast and having great accuracy and significant impact against infantry
Two :
Bombards : also they are the best against massed infantry,able to make horrible carnage in enemy tight formations or very useful/feared in siege or at bridges.
Edit :
Maybe they should start with few(4) artillery pieces in his army.
Last edited by PSIHOPAT; December 30, 2009 at 04:37 PM.
Dwarfs indeed have the best guns in Warhammer world, see for example fluffbible The Dwarfs are unrivalled as gunsmiths, and although they have shared some of their technology with the humans of the Empire, the Dwarf handgun is still superior to any human gunpowder weapon.
Dwarfs' Guns should have slightly more damage, the same range perhaps and the best accuracy IMO
they can be balanced by reducing unts sizes. btw, flame cannon is in game, you can even test it in custom battle, by removing no_custom in EDU
Empire needs their steamtank!!
BETTER PIKES http://www.twcenter.net/forums/showthread.php?t=520732
http://www.twcenter.net/forums/showthread.php?t=519849
THE PIKE WARS HAVE BEGUN!
Chaos Dwarfs do not live in the Wastes though. Certainly some armor they produce is traded north from their lands but they do not supply Chaos followers with the bulk of their arms and weapons. Chaos Dwarfs do not follow the four of the Chaos pantheon and the feel their story implies is not like those of the normal Chaos followers but some sort of Assyrian Empire meets Mordor sort of world. As for where Chaos followers get their weapons, Daemonslayer had Chaos types forging their own equipment in the forges of Karak Dum and, as already mentioned, current fluff is that Chaos Armor is a gift from the gods (perhaps mortal made once) and that it is part of the Warrior.
People...don't get me wrong...
All my words told about dwarfs is to make them to be in a unique way from others...and to help them in battle...because their tactics are and must be different from others...but that not mean helpless in some situations...
My idea was to give them the best artillery...for forcing their enemy to come at they...not forcing dwarfs to run kilometers on the battlefield.
About artillery and guns...i told my opinion.
If is good or bad...that's it...
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Dwarfs are the best shots and have the best guns in the TT and I think this should be kept as is...
Shoot coward! You are only going to kill a man!