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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default A moral dilemma.

    Take a look to the map...



    High Elvs considered as "men" of their words!
    But what they should do when two of their allies go to war?
    Should they keep the allience with their oldest friends(Erriador) and by that keep the roads to their cities open and safe?
    In this case HE colonies to the south will be in great danger.
    Should HE honor their alliance with Gondor that has the strangest armies and keep their colonies safe?
    In this case Erriador could threaten all inland cities of the Elvs...

    Any sugestions?
    Last edited by AnthoniusII; December 31, 2009 at 03:36 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    Shocked's Avatar Campidoctor
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    Default Re: A moral dilemma.

    I suggest you keep with gondor, and just strengthen your defences inland
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  3. #3
    Nevada's Avatar Domesticus
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    Default Re: A moral dilemma.

    Stay with gondor, so you can invade Eriador later on.

    Muahahaha^^



  4. #4

    Default Re: A moral dilemma.

    Destroy Eriador. It will give you many cities that will unite your empire and they are much easier to destroy than Gondor. Plus you should be happy that Gondor survived till this point, so don't kill them off now by yourself.

  5. #5

    Default Re: A moral dilemma.

    Gondor are better than Eriador

    Gondor helps you keep Mordor before they come kick you =)

    Eriador... just helpless in my opinion, I don't sure because I didn't play as Eriador but it seem like Eriador's army so weak =<
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  6. #6

    Default Re: A moral dilemma.

    For a final judgement we should know more about your campaign situation, but generally I would stay with Eriador as long as you don't plan to invade them - True Eriador hasn't got good troops, but in later game (and you are probably in later game when they clash with Gondor) they can usually field masses of them due to good economy and staying out of most conflicts and it will be difficult to defend your long long border against them, while vs. Gondor you can probably concentrate your forces at a single front.

    I would choose Eriador from a roleplay point of view too, since I always felt that the High Elves have the duty to protect Eriador. I alway felt that Elrond was the highest authority in Eriador and see him as a kind of inofficial faction leader... at least as long as the king doesn't return that is.

  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: A moral dilemma.

    Elvs and espesially Noldors are faithfull to their friendships and alliances but cruel and hard to their enemies and those who betray them.
    Dilema solved by Gondor's attack to the HE south colonies.
    The answer was hard. Elvscan not accept that their time in middle earth is over...but the greatest lose is the lose of trust...Now they do not trust anyone...
    Gondor thought that elvs will run away infront of their knights but...the most expirient army of the Elvs apeared in Gondor's old capital weaving their silver/blue banners and reminding to people that even in the 3rd are they are still young and have a lot to learn in easy or hard way).
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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