An honest demo, please!

Thread: An honest demo, please!

  1. Elmar's Avatar

    Elmar said:

    Default An honest demo, please!

    Would it be too much to ask of CA to give us a demo of NTW where the battle isn't scripted?
    For as long as I can recall the TW demo battles have been scripted. Now would be a good time to try and restore a bit of trust between CA and the potential customer and show what the AI is really made off.
    After ETW, I want to kick the AIs tires before committing to a purchase.

    If the AI is once again scripted, I think I'll just draw my conclusions from that.
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  2. T.C.'s Avatar

    T.C. said:

    Default Re: An honest demo, please!

    I remember that demo. Good times - marching over the creek, lining your men out on the plain and having an "OMG its just like the patriot" style battle.
    I dont think it was too scripted.
    But anyway, we've had no news of a demo yet so who knows what we'll get.
    And if I remember right, this time last year we had waaaay more info about E:TW than we currently have about N:TW
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  3. aeoleron9's Avatar

    aeoleron9 said:

    Default Re: An honest demo, please!

    Come to think it, did any of the expansions have demos? I don't think Kingdoms had any.

    Although, with all that talk about NTW being standalone and everything, maybe we could get an exception.
     
  4. Sol Invictus's Avatar

    Sol Invictus said:

    Default Re: An honest demo, please!

    I bet we do get a demo and it will be scripted all to hell. It does seem that CA is being very stingy with the info this close to release. Makes me nervous.
     
  5. T.C.'s Avatar

    T.C. said:

    Default Re: An honest demo, please!

    Quote Originally Posted by Sol Invictus View Post
    I bet we do get a demo and it will be scripted all to hell. It does seem that CA is being very stingy with the info this close to release. Makes me nervous.
    Well they cant be called liars if they dont tell us anything

    As George Bush once said:
    fool me once, shame on.....eh.... shame on you. Fool me..em....eh.... you can't get fooled again."
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  6. eregost's Avatar

    eregost said:

    Default Re: An honest demo, please!

    Quote Originally Posted by aeoleron9 View Post
    Come to think it, did any of the expansions have demos? I don't think Kingdoms had any.

    Although, with all that talk about NTW being standalone and everything, maybe we could get an exception.
    Kingdoms did have a demo.
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  7. Soveriegn's Avatar

    Soveriegn said:

    Default Re: An honest demo, please!

    They'll give us Austerlitz no doubt
    Fight for Old Glory!


     
  8. EmperorBatman999's Avatar

    EmperorBatman999 said:

    Default Re: An honest demo, please!

    Quote Originally Posted by Soveriegn View Post
    They'll give us Austerlitz no doubt
    No, Waterloo and make you play Wellington since they're a British company.
     
  9. Soveriegn's Avatar

    Soveriegn said:

    Default Re: An honest demo, please!

    Quote Originally Posted by EmperorBatman999 View Post
    No, Waterloo and make you play Wellington since they're a British company.
    except Keiran has said, and I'd be a fool not to believe him on this, that Waterloo is an unlock at the end of the Grand Campaignish part of the game, which can either be played then or not.
    Fight for Old Glory!


     
  10. Pro-opera Jungian's Avatar

    Pro-opera Jungian said:

    Default Re: An honest demo, please!

    I bet Austerlitz or the Pyramids. If you remember all other TWs waited until the month before release to release the demo. I actually liked ETW's Brandywine creek-it added a great map for tactics, it was my favorite of the historical battles (Though Fontenoy was pretty good.)
     
  11. Baleurion's Avatar

    Baleurion said:

    Default Re: An honest demo, please!

    Quote Originally Posted by Elmar View Post
    Would it be too much to ask of CA to give us a demo of NTW where the battle isn't scripted?
    For as long as I can recall the TW demo battles have been scripted. Now would be a good time to try and restore a bit of trust between CA and the potential customer and show what the AI is really made off.
    After ETW, I want to kick the AIs tires before committing to a purchase.

    If the AI is once again scripted, I think I'll just draw my conclusions from that.
    lolol why would they? Thats like, "hey look we have no AI at all in the game, just some randomly generated ai orders. Oh also while we're honest, there wont be full mod support. Plz buy our game k plz, has to buy catfood "
     
  12. jasf10 said:

    Default Re: An honest demo, please!

    I dont know...

    I thought Empire was ok. I just has some performance issues with the grand campaign map and also felt like the world map may have been a little underdone. Going to war was a pain because you always go bankrupt because a two-man fishing boat it blockading your sea route. Other than the map and economy, empire was ok with me.

    If they are looking to make improvements that is cool. If they are just reskinning the old game, like you suggested, i would be a little disappointing. Either way, I will probably buy it.
     
  13. Ulan1990 said:

    Default Re: An honest demo, please!

    well they'll have to release a demo soon (release in less then 2 months), I hope that it will have a small campaign to try out most new features, not likely to happen i know
     
  14. hitokiri2486's Avatar

    hitokiri2486 said:

    Default Re: An honest demo, please!

    I think the only scripted portion of the ETW demo was the appearance of Pennsylvania long riflemen at the creek. Other than that, the way the main US army moved to counter me in the demo was different each time I played it. One time their cavalry would sally forth, another time they would sit behind a LI wall, etc, etc.

    Granted, I only played the demo like 3 times, but a NTW demo similar to the ETW one would be fine with me.
    Let me persuade you with my powerful logic skills.

    In light of the Total War series, a quote from the theologian whom I respect the most:

    The Heavenly City outshines Rome, beyond comparison. There, instead of victory, is truth; instead of high rank, holiness.
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  15. panzerschreck's Avatar

    panzerschreck said:

    Default Re: An honest demo, please!

    I really hope there will be a demo... Because for the moment we are lacking of screenshots and videos. Beside the last video we saw was not new, because someone filmed it in moscow 2 months before and put it on you tube. It's hard to wait with so few informations...
     
  16. nameless said:

    Default Re: An honest demo, please!

    Would it be too much to ask of CA to give us a demo of NTW where the battle isn't scripted?
    For as long as I can recall the TW demo battles have been scripted. Now would be a good time to try and restore a bit of trust between CA and the potential customer and show what the AI is really made off.
    After ETW, I want to kick the AIs tires before committing to a purchase.
    You are fully aware that most of the demos involved were derived from the historical battles that you can play in the full version of the games?

    So yes they are scripted to a certain extent for obvious reasons.

    Though in MT2 I do remember someone modding the demo, making it into an actual custom matched battle.
     
  17. Modestus's Avatar

    Modestus said:

    Default Re: An honest demo, please!

    I actually liked the demo for ETW even though I remember being abused. when I mentioned that the AI did not seem too bright.

    I think that one of the more appealing aspects of the ETW demo was the terrain, the player had to think about how to even approach the AI, you had to make tactical decisions. The final outcome of the battle may not have been in question but at least you had to think. Unfortunately for the full game you had to make do with largely boring battlefields that asked very little from the player.

    Some of the new screens for NTW seem to show interesting terrain but is this only part of the story driven campaign or has Warscape evolved to generate more sophisticated terrain that adds to the players experience on the battlefield.

    I have my doubts but it would seem to me that this is what CA should be aiming for.
     
  18. Elmar's Avatar

    Elmar said:

    Default Re: An honest demo, please!

    Quote Originally Posted by nameless View Post
    You are fully aware that most of the demos involved were derived from the historical battles that you can play in the full version of the games?

    So yes they are scripted to a certain extent for obvious reasons.

    Though in MT2 I do remember someone modding the demo, making it into an actual custom matched battle.
    My point being that the demo battles were not a fair representation of what the battles were like in the game itself. Have you seen aI do complex moves? In fact, how often did you see terrain as interesting as in the demo battles?
    I'm amazed that apparently so many people are accepting of this.
    To Subaltern: Yes, every junior officer may carry a Field Marshal's baton in his knapsack, but we think you'll discard that to make room for an extra pair of socks before very long.
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  19. Hinkel's Avatar

    Hinkel said:

    Default Re: An honest demo, please!

    Have a guess what the demo is about

    Map 1: Battle of Lodi

    Spoiler Alert, click show to read: 



    With Napoleon’s forces chasing the Austrian defenders up along the
    south bank of Po River, the time came to make a stand. When the battle
    was joined, as you can see, the French units are tightly bunched, while
    the Austrians are scattered about the place.

    Each side have their own advantages: the French have the ability to
    move and fire as one big unit, concentrating fire on a smaller front
    and having strength in numbers, while the Austrians will be less
    vulnerable to cannon fire while they remain spread out.


    The Austrian AI immediately set about strengthening its position in
    the centre of the town, moving units in from the west and reinforcing
    the eastern bank of the Po, over the Lodi Bridge itself. The objective
    for the French, other than killing a load of Austrians, is to prevent
    Feldzeugmeister Johann Beaulieu (the enemy general) from retiring from
    the battlefield. No mean task, as he’s safely tucked away on the other
    side of the bridge with, naturally, the bulk of his army protecting
    him. The French, as in me, need to move quickly and decisively in order
    to prevent this from happening. French cannons unlimber and begin to
    fire on the Austrian positions, while we make the decision to detach a
    small chunk of our army to intercept some of the Austrians moving to
    reinforce the town. Battle is joined on the western road and two
    Austrian cavalry units are driven from the field. The rest of the
    French force moves inexorably towards the town.
    The detachment that saw off the two Austrian cavalry units remains
    poised on the western side of the battlefield. The AI reacts to the
    danger and moves a substantial clump of men towards them. As the main
    bulk of the French army is now approaching the town, it is easy to
    reinforce the western position and battle is properly joined in the
    field outside of town. The French fight defensively, holding their
    positions while the two cavalry units harass the flanks of the Austrian
    infantry, causing them to panic. Sure enough, the Austrians have had
    it, dropping arms and pegging it back across the field. Half of the
    Austrian army is now running for the hills and we wheel our left flank
    around, partially encircling the town. Vicious street fighting begins
    and both armies whittle away at each other.


    The Austrian commander decides it’s time to leave, but we won’t let
    the swine get away. As he meanders along the eastern path to safety,
    the cavalry, that have already secured our victory for me, ford the
    river to the north and intercept him. Mere seconds before he leaves the
    scene, they catch him, slaughtering his unit and claiming victory for
    the French.
    The rest of the Austrian forces, stranded in the centre of town, fight
    on until a handful remain, their morale broken and, eventually, their
    bodies strewn around the town streets. A sound ‘defensive attack’
    strategy won the day here, with the Australians unable to break
    Napoleon’s advance.

    Map 2: Battle of the Pyramids

    Spoiler Alert, click show to read: 


    One of Napoleon’s most famous victories was earned against a
    combined Ottoman and Mamluk force, which entered the field a few miles
    from the Pyramids. Again, both armies had advantages over the other:
    the French had superior troops and cannon, while the Mamluks were used
    to fighting in deserts. They also had units of fearsome cavalry, which
    they’d have to use effectively to win.

    This time it would be a human opponent that faced off against us.
    His cocky swagger didn’t put us off our game and our men steeled
    themselves for his brash onslaught. As you can see on the map, our
    initial movements were minor at best, mainly straightening out the line
    and allowing ourselves to bring more men forward to fire when
    necessary. My thin lines would be easily broken if engaged by cavalry,
    but the plan was to make sure the enemy horses didn’t get anywhere near
    them.


    Sitting in our defensive position, we watched as the Mamluks
    advanced, noticing that our small collection of units defending the
    nearby village was being approached by Mamluk cavalry. Two infantry
    units lined along an impassable slope, meaning the enemy had to funnel
    through a narrow gap if they wanted to engage. A volley of musket fire
    took out a surprising number and the charge faltered. The unit
    defending the gap swiftly reordered itself into a square formation and
    the reckless Mamluk charge was easily seen off. This was the key moment
    in the battle.
    With his left flank broken, we seized the opportunity, sending a
    lone cavalry unit around behind the enemy lines. My opponent was too
    busy focusing on the joining of battle between our main lines to
    notice, and our cavalry came smashing into his limbered cannons, moving
    swiftly between each unit and destroying them with minimal casualties
    suffered.


    Amazingly, we were able to take out every one of our opponent’s
    cannons before he noticed. Without their support, our front line,
    backed up sufficiently by their own cannons, stood firm. The battle
    looked to be going our way for a crushing victory, but the Ottoman’s
    and Mamluk’s advantage in terms of troop numbers proved important on
    our left flank. Sheer weight of numbers finally destroyed it and some
    swift reorganisation was necessary to prevent a disaster.
    Anticipating the collapse, we had begun to wheel the rest of our
    line around, reorganising them into a smaller, more compact fighting
    force. No longer worried about cannon fire, we could reduce the length
    of the line and not worry about cannonballs thudding into our packed
    ranks.


    Fierce fighting on our left flank had weakened his advancing
    infantry, who were further disadvantaged by having a number of
    melee-only units in their ranks. My muskets whittled their numbers
    down, before a final flanking cavalry charge burst through their line
    from the side and sent them packing.
    In the end, a dominant victory had been prevented by the vast numbers
    of the opposing force, but our opponent’s failure to protect his
    cannons meant his men were just too beleaguered by the time final
    battle was joined to see us off. It just shows: failing to pay
    attention to aspects of a battle is a fatal mistake.

    Autor
    David Brown, PC Zone UK
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  20. Modestus's Avatar

    Modestus said:

    Default Re: An honest demo, please!

    Quote Originally Posted by Elmar View Post
    My point being that the demo battles were not a fair representation of what the battles were like in the game itself. Have you seen aI do complex moves? In fact, how often did you see terrain as interesting as in the demo battles?
    I'm amazed that apparently so many people are accepting of this.
    I have a similar view, the ETW demo presented you with an interesting landscape the actually game did not.


    I find it extremely worrying that CA are supposed to be pushing the game forward but that they developed a game engine that seems to be incapable of generated challenging terrain in fact scratch challenging just interesting would do.

    Facts about ETW.

    1\ Bridge battles very similar and still a death trap for the AI.
    2\ City battles become little towns and the AI is lost and confused.
    3\ Forts again death traps for the AI with appalling path finding and behaviour from the AI.

    Looking at ETW You have a game engine that could not possibly create an MTW2 or even a RTW.

    NTW would really want to be a big leap forward in the capabilities of Warscape.