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  1. #1

    Default How to end super factions?

    Any quick and easy way to limit the amount of units the AI recuit?
    I am SOOOOOOOOO sick of haveing to fight 10 stacks
    I want my each battle to be very very very very decisive!

  2. #2
    RJA's Avatar Semisalis
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    Default Re: How to end super factions?

    Play 1-turn recruitment. That will lessen the amount of stacks a lot.

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  3. #3

    Default Re: How to end super factions?

    Oh shoot. I was hoping this was a discussion about how to stop blob-like empires from emerging near the end of the game. Civil war / erosion types of events are obviously the answer, but the RTW engine isn't set up for it like EU is, for instance.

  4. #4
    Geleco's Avatar Domesticus
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    Default Re: How to end super factions?

    You -could- always enable 1-turn and then manually edit export_descr_unit.txt to make it 0 turn. It is only an idea of mine as I THINK - but am not sure - that 1-turn adjusts the buildtimes + incomes to such. The only problem is you would have to cheat to add money, as your armies would not be supported by the 1-turn incomes.

    Of course, if I'm wrong about the income being adjusted, then this would not be valid at all. I'm quite curious about this matter, actually.

    Last edited by Geleco; December 28, 2009 at 08:22 PM.


  5. #5
    Brusilov's Avatar Local Moderator
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    Default Re: How to end super factions?

    Quote Originally Posted by Beetlecat View Post
    Oh shoot. I was hoping this was a discussion about how to stop blob-like empires from emerging near the end of the game. Civil war / erosion types of events are obviously the answer, but the RTW engine isn't set up for it like EU is, for instance.
    Have you ever heard of scripts? These can be used to stop economies (treasuries) from growing too much.

    Also, scripts can be used to generate revolts, civil wars etc.

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  6. #6

    Default Re: How to end super factions?

    Quote Originally Posted by Brusilov View Post
    Have you ever heard of scripts? These can be used to stop economies (treasuries) from growing too much.

    Also, scripts can be used to generate revolts, civil wars etc.
    Oh of course! I didn't quite finish my thought. I was meaning to imply actual crumbling empires with multiple emerging factions. This is the kind of thing that would take spare faction slots, etc. to accomplish.

  7. #7

    Default Re: How to end super factions?

    It's a strange balance. I like 1-turn recruitment to avoid the massive stacks, but when I want a legion/invading force, I want it now!

  8. #8
    Brusilov's Avatar Local Moderator
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    Default Re: How to end super factions?

    Quote Originally Posted by DoogansQuest View Post
    It's a strange balance. I like 1-turn recruitment to avoid the massive stacks, but when I want a legion/invading force, I want it now!
    I agree, however, for me the huge numbers of stacks that 0-turn can generate means that I am quite happy to use 1-turn recruitment.

    Depending upon the state of your empire it's fairly easy to build up a 'hub' of settlements that can generate an army in a short time period. It does take planning which is another reason why I don't like 0-turn.

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  9. #9

    Default Re: How to end super factions?

    Quote Originally Posted by Beetlecat View Post
    Oh of course! I didn't quite finish my thought. I was meaning to imply actual crumbling empires with multiple emerging factions. This is the kind of thing that would take spare faction slots, etc. to accomplish.
    Ah, but there are no spare faction slots.

    Except the "rebel" factions-which-are-proper-factions (free people in RS1.6)

  10. #10

    Default Re: How to end super factions?

    You can take a look at the EDU sub-mod by TheSavage. It significantly lessens the amount of stacks in 0-turn

    http://www.twcenter.net/forums/showthread.php?t=204477

    Failing that, just go with 1-turn.

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  11. #11
    Tesla's Avatar Senator
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    Default Re: How to end super factions?

    Quote Originally Posted by chaplain118 View Post
    You can take a look at the EDU sub-mod by TheSavage. It significantly lessens the amount of stacks in 0-turn

    http://www.twcenter.net/forums/showthread.php?t=204477

    Failing that, just go with 1-turn.
    Does this still work with 1.6 ? Maybe you know, since it hasn't been answered there.


  12. #12

    Default Re: How to end super factions?

    I just manualy changed everything to 1 turn recrutment and 3x the cost

  13. #13

    Default Re: How to end super factions?

    With stats like that and depending on income, there may only be 4-5 stacks per faction.

  14. #14

    Default Re: How to end super factions?

    The way I see it, factions that used to have 10 stacks will now have 3.5.

  15. #15

    Default Re: How to end super factions?

    Whats a script and how do I limit the massive economies?

  16. #16
    Brusilov's Avatar Local Moderator
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    Default Re: How to end super factions?

    Quote Originally Posted by Redalvilgeshki View Post
    Whats a script and how do I limit the massive economies?
    For information on scripts have alook in the Rome Workshop part of the forum. There should be plenty of inormation there.

    Use the following link: http://www.twcenter.net/forums/forumdisplay.php?f=208

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