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Thread: pathfinding during seige battles is awful..

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  1. #1

    Default pathfinding during seige battles is awful..

    I think the mod is great but this is a problem. I siege a city, make my soldiers go on the wall with the ladder but then they do nothing when they go on. I make them attack some enemies who is on the walls but they just don't move, the enemy is right near them but they just stand there and take arrows to the head.. It's getting annoying now. I have SS 6.2 installed. Am I the only one? Any thing to fix it?

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  2. #2
    Arbitrary Crusader's Avatar Praefectus
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    Default Re: pathfinding during seige battles is awful..

    Quote Originally Posted by Illyrians View Post
    I think the mod is great but this is a problem. I siege a city, make my soldiers go on the wall with the ladder but then they do nothing when they go on. I make them attack some enemies who is on the walls but they just don't move, the enemy is right near them but they just stand there and take arrows to the head.. It's getting annoying now. I have SS 6.2 installed. Am I the only one? Any thing to fix it?
    Umm.. It CA problem from Rome ,Medieval and Empire the path finding from siege are god awful

    ♪ Now it's over, I'm dead and I haven't done anything that I want, or I'm still alive and there's nothing I want to do

  3. #3
    Gorrrrrn's Avatar Citizen
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    Default Re: pathfinding during seige battles is awful..

    Germanicus5 has been working on this problem.

    you might like to try out his BAI.
    http://www.twcenter.net/forums/showthread.php?t=253132

    pathfinding in settlements is very difficult to get right.
    Part of problem resides in size of units - The bigger they get the worse the problem.
    also the settlements themselves sometimes have paths defined that don't quite match the buildings.
    with ladders there's a problem with throughput - getting a flow of units up ladders and onto walls
    without them getting in a tangle.
    Probably best if you're having problems to put only a single unit up a ladder at a time.
    don't order another one up until the ladder is clear.

  4. #4

    Default Re: pathfinding during seige battles is awful..

    Quote Originally Posted by Rozanov View Post
    Probably best if you're having problems to put only a single unit up a ladder at a time.
    don't order another one up until the ladder is clear.
    Problem is that if i place two (erm eight) ladders close to each other one unit that placed ladders on the wall decides to climb on the wall with ladders from the other unit.

  5. #5

    Default Re: pathfinding during seige battles is awful..

    All this talk about ladders reminds me of the time I was sieging a fortress, the military regional capital with a set of inner walls. I had one unit put up ladders on the inner wall, and one of the ladders refused to obey the law of gravity. It didn't fall on the wall, but rather stayed vertical, thus not reaching the wall . When my troops went up that ladder they either fell immediately to their death or walked on air a la wil E. Coyote and then fell . I would post screens but they're in my other computer

  6. #6
    Arbitrary Crusader's Avatar Praefectus
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    Default Re: pathfinding during seige battles is awful..

    Quote Originally Posted by Rozanov View Post
    Germanicus5 has been working on this problem.

    you might like to try out his BAI.
    http://www.twcenter.net/forums/showthread.php?t=253132

    pathfinding in settlements is very difficult to get right.
    Part of problem resides in size of units - The bigger they get the worse the problem.
    also the settlements themselves sometimes have paths defined that don't quite match the buildings.
    with ladders there's a problem with throughput - getting a flow of units up ladders and onto walls
    without them getting in a tangle.
    Probably best if you're having problems to put only a single unit up a ladder at a time.
    don't order another one up until the ladder is clear.
    might check this out thank

    ♪ Now it's over, I'm dead and I haven't done anything that I want, or I'm still alive and there's nothing I want to do

  7. #7
    JorisofHolland's Avatar Primicerius
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    Default Re: pathfinding during seige battles is awful..

    Sieges were implented just before the release .At least, that's what they did with most things that turned out worse than Rome.

    I most of time have trouble with my cavalry during sieges. Seriously, I don't even try to get them on the ladders, but even in the clear, empety streets they sometimes run the other way or don't run at all.
    The Enemy of Human Souls
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  8. #8

    Default Re: pathfinding during seige battles is awful..

    Its due to the path finding Ive recently started playing with normal size units. Plus less lag in battles with a few armies.
    Sure, even with normal unit size they occasionaly get stuck on corners etc, but its rare. But when I tell archers to run to a spot on the wall....they go there and dont get all confused and arange themselves as ordered.
    Dont think I'll ever go back to huge unit sizes now i seen the massive benifits normal unit size brings, thousands would disagree with me tho Im sure

  9. #9
    JorisofHolland's Avatar Primicerius
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    Default Re: pathfinding during seige battles is awful..

    I would like to see a screen of that! Very funny (well, not for you, but at least for me )
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  10. #10

    Default Re: pathfinding during seige battles is awful..

    Small unit size works best for me every time i have tryed too make size bigger i get problems with moving units around. And i still have some problems with the smaller size units especially on walls they seem too not like too many commands at a time or they will get confused.

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