Can someone tell me what obedience actually does?![]()
Can someone tell me what obedience actually does?![]()
They are less likely to go rebel against the faction when the obedience is high.
I thought this was loyality?
If it hasn't changed from vanilla piety (I think it's only the name, correct me if I'm mistaken) it increases public order in a settlement and for evil characters it increases their survival chance vs. servants of Sauron (inquisitors).
obedience = make ppls less to rebel against your faction [rebel army popup], help convert ppls into your faction [aka culture] work like piety help convert ppls to your own religion, instead TATW use obedience because TATW didn't have religion system.
I believe...
Its easy to make war with others, its never been easy when we need a peace.
My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.
Perhaps, since it doesn't really do much for the Good Factions, I have an idea. For the good guys, it can be resistance to objects of wealth or power, such as palantiri and the ring itself. The guys with low resistance (eg middle-men in Rohan, Gondor and Dale, as well as Dwarves), would be more likely they are to go crazy and go on a rampage when they have acquired these things, but characters with high resistance (elves and Aragorn?) would be better able to control and use them.
How would you get this up? It never seems to happen, it always seems to be from a side effect of other things
eg.
+1 command
+1 moral
-1 obedience
I really hope we can get this cleared up![]()
Well I have seen traits like "Very obedient" - if it works like piety it should go up with cultural/religious buildings, but now that I think about it I can't remember ever having noticed a general getting such a trait if he didn't have it from the beginning...![]()
I'm fairly sure Obedience AKA Piety increases income. I'd test it a bit though, but I think it replaced "acumen" from MTW and "management" from RTW.
Loyalty is what keeps generals and captains from becoming rebels.
Respect/Fear is what gets you happiness boosts in cities (among other things).
The "very obedient" trait is a line that usually comes from building religous/educational buildings. Basically if you take a general who lacks the trait, build a lvl 1 education facility with the general as governor, he increases obedience by 1.
ugh i hate obedience
LONG LIVE THE CAPTAIN!!!!!!!
I'd prefer if the team would replace obedience with management from Britannia.
NoLoyalty is still loyalty. Obedience is same as piety.
so, anyone have any good tips for increaseing obedience?![]()
Build cultural buildings, take part in invasions if you're evil.
Usually I don't care very much. Piety was always the most unimportant attribute for me, now it's obedience...
From my tests each point of Obedience a governor has appears to increase settlement income by ~1%
"Never argue with an idiot; They drag you down to their level, then beat you with experience." -Obake Date