Hey everybody and greets from Sweden!
I searched for threads topiced "house rules" but I couldn't find any. If there are threads on this I apologize for starting a new one, but here it goes.
When playing Total war games, especially the modded versions, I always start making up house rules. I do this both on the campaign level and on the battle level, which is what I want to discuss here. Using house rules for battles brings a much richer and rewarding gaming experience in my opinion. It makes battles harder, and it just generally tend to immerse you into the gaming experience to a much higher degree than if you just blast through the action from an all-seeing birds eye perspective, the way the game is normally played.
When I control my forces on the battlefield I NEVER use a high vantage point. I hoover very low over each unit and use their field of view to make strategic decisions. I utilize the much slept on "Intelligent zoom" function, which much resembles a mono-binocular in the way it presents what you see through it. In my imagination, only the generals bodyguard and scouts on horseback, like regiments of cavalry carry these, and I restrict it's use for those situations when I am in control of that particular unit.
When navigating the battlefield I almost always jump between units instead of panning the camera around normally. I try to restrict my overview of the action to this style of playing as much as possible. In decision making on both the general level and troop level I try to "role play" and do not make decisions from "meta information" that belongs to me as the all seeing eye of the gamer. A regiment of militia with flint lock rifles for example, with poor training and only rudimentary understanding of tactics do not make "smart" snap decisions in the midst of battle. They hold their positions as ordered and try to stay alive to the best of their ability. When I play the game in this way I frequently send my cavalry and my general unit around the field if there are major maneuvers to be executed. I also imagine that the more elite units have been delegated the role of "marking out" where an advancing line is supposed to stop for example, or I send cavalry out with the same task.
I'm no military historian so I don't know exactly how generals controlled their armies during the Empire era, but I use common sense and try to keep things as realistic as possible. With this style of playing the game can become very intense as you hoover above the infantry line, artillery blasting all around and muskets firing through the haze of gunpowder smoke. It is very rewarding to take control of a regiment of cavalry, put the spurs to the steeds and hastily ride up the hill to confer with the general and then ride out again to organize the weakening left flank into a new position.
Try it out if you haven't already, and post your thoughts and tips for a more realistic and RPG-esque gaming experience. I must depart. The young British general Patrick West is leading his men through a France countryside in flames, his sights set on the frog-allied Spaniards popping up behind the Pyrenees. :




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