Wouldn't it make the most sense to add this whole section to Retrofit or really any mod that used the Kingdoms .exe file?
Code:
<autoresolve>
<min_capture_percent float="5.0"/>
<max_capture_percent float="30.0"/>
<lopsided_thresh float="1.5"/>
<lopsided_hn_mod float="3.0"/>
<separation_missile_add uint="1"/>
<naval_sink_modifier float="1.5"/>
<naval_sink_offset float="15.0"/>
<naval_sink_max float="80.0"/>
<sally_att_def_draw_divisor float="2.0"/> <!-- sally battles are a draw if attacker lost and (number of attacker troops) > (number of defender troops)/divisor -->
<use_new_sett_autoresolve bool="true"/> <!-- do we use the new settlement autoresolve -->
<switchable_defence_exposed bool="false"/> <!-- can unit switch exposed state during autoresolve -->
<gate_defence_num_oil_attacks int="3"/> <!-- number of gate oil attacks -->
<gate_defence_strength_oil_base float="8.0"/> <!-- gate oil attack strength -->
<gate_defence_strength_oil_level_modifier float="0.0"/> <!-- gate oil attack strength += modifier * oil_level -->
<gate_defence_num_arrow_attacks int="2"/> <!-- number of gate arrow attacks -->
<gate_defence_strength_arrow_base float="2.0"/> <!-- gate arrow attack strength -->
<gate_defence_strength_arrow_level_modifier float="2.0"/> <!-- gate arrow attack strength += modifier * arrow_level -->
<gate_defence_num_default_attacks int="2"/> <!-- number of gate generic advantage attacks -->
<gate_defence_strength_default_base float="1.0"/> <!-- gate generic advantage attack strength -->
<gate_defence_strength_default_level_modifier float="1.0"/> <!-- gate advantage attack strength += modifier * fortification_level -->
<sett_defence_num_arrow_attacks int="2"/> <!-- number of settlement arrow attacks -->
<sett_defence_strength_arrow_base float="2.0"/> <!-- settlement arrow attack strength -->
<sett_defence_strength_arrow_level_modifier float="2.0"/> <!-- sett arrow attack strength += modifier * arrow_level -->
<sett_defence_num_default_attacks int="0"/> <!-- number of sett generic advantage attacks -->
<sett_defence_strength_default_base float="1.0"/> <!-- sett generic advantage attack strength -->
<sett_defence_strength_default_level_modifier float="1.0"/> <!-- sett advantage attack strength += modifier * fortification_level -->
<display_strength_oil float="1000"/> <!-- additional effective army strength for defending residence with oil -->
<display_strength_arrow float="1000"/> <!-- additional effective army strength for defending residence with arrows -->
<display_strength_default float="500"/> <!-- additional effective army strength for defending residence with fortification levels -->
</autoresolve>