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Thread: WIP: "Rising Sumer"

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  1. #1

    Icon2 WIP: "Rising Sumer"

    Current Modding-Team:


    • Odoaker: Mod-Leader, Researcher, Mapper, Coder, 2d, 3d, Animations, (Audio)


    • Nessj999: Skinning, 2D


    • Archagetes: Resercher, Concepts, Coder, Mapping


    • Vercassivelaunos: Scripter


    • Hyretic: 2D


    • Matmohair1: Research


    • Automatix: Research



    Great thanks go to gigantus, isildor, Alexander der Große, Creatur_1, Exileking, Xerxes.

    Also thanks go to:
    Stephan2, rubinab


    This mod will behold the beginning of advanced civilisations at around 2500 BC. This was a part of the early bronze-age. At this time at near east (modern Irak) which was the old paradise of the bible, in Egypt and at the Indus-River the first Empires grew up...This was the time of the deluge and the empires afterwards. The time of Gilgamesh alias Nimrod and his "Tower of Bab-Ilu", and the Pyramids.




    Timframe:

    2550BC - 2334BC


    Factions:

    Lagash


    Ur



    Uruk


    Kish


    Umma


    Mari
    no pic yet

    Old-Elam (Dravidian)


    Makkan (Magan)
    no pic yet

    Old Empire of Kemet (Egypt)


    Ebla


    Gubla


    Hatti


    Aratta/Jiroft (Dravidian):


    Harappa


    Mohenjo-Daro



    New User Interface:



    Current sumerian skirmisher throwing javelin (vanilla animation)


    Current sumerian skirmisher in melee

    Last edited by Odoaker; February 12, 2012 at 02:47 AM.

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: WIP: "Rising Sumer"

    i wish you good luck , seems very promising


    do you currently have all modding areas covered (2D, 3D, mapping, scripting..etc) or there's some lack?
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  3. #3

    Default Re: WIP: "Rising Sumer"

    I think you should also add the "Phononecians" as they signified a big step in civilization: writing
    ( could do a whole sequence of historic events about the birth of writing)

  4. #4
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: WIP: "Rising Sumer"

    "Phononecians"
    Phoenicians?
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  5. #5

    Default Re: WIP: "Rising Sumer"

    @ druvatar

    The phoenicians appeared at 1200BC, that's 1300 years after this mod. Here you will find their ancestors, the Canaanites
    The Phoenicians are the inventors of the Alphabet between 1200BC and 1000BC
    First writing were invented by the Sumerians, Egypt and Meluhha...
    You like to made a whole sequence of historic events about the birth of writing at 3200BC?

    @ Swagger

    Thank you very much!
    hehe^^ I am dicsovering all modding areas at the time as well, but there are still heavy lacks
    But my 2d arting seems to be enough for the faction symbols
    Last edited by Odoaker; December 21, 2009 at 11:46 AM.
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  6. #6
    Horsa's Avatar Artifex
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    Default Re: WIP: "Rising Sumer"

    Sounds very interesting. I've always been fascinated with this time and place.

  7. #7
    MrConor's Avatar Laetus
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    Default Re: WIP: "Rising Sumer"

    This looks quite interesting, i think i will be going as Meluhha when it comes out.

  8. #8
    Automatix's Avatar Semisalis
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    Default Re: WIP: "Rising Sumer"

    HI there is alike mod in progress ( I hope )
    I like this time period and i keep my eye on this mod
    http://www.twcenter.net/forums/showthread.php?t=212988
    Great orders make from soldiers heroes, wrong orders make from them cowards.
    - Niccolo Machiavelli


  9. #9

    Default Re: WIP: "Rising Sumer"

    Good luck on this mod. You certainly display startling initiative, and that's all the rarer for a random proposal such as this.

    I'll be watching!

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  10. #10

    Default Re: WIP: "Rising Sumer"

    @ Odoaker hey how are you how is your project? lets see how much progress you make! so let me understand clearly! finish your map and as I understand it you have base faction to modify chosen? well get back too ( feel free too p.m. me) I am more than willing to help you with this (I am working on my own project and Patria Libera and some other things intermittantly) but I will try and help you! I see promise in this but all good modders no modding is and can be easy just be focused and determined! good work so far! and when you actually have your map up and running post some screenshots and we`ll work towards factions and thier symbols

  11. #11
    EVYATAR's Avatar EvyatarNevoDesign
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    Default Re: WIP: "Rising Sumer"

    nice idea!
    i hope thet this mod will be releas!

    Stephan it new for me thet you leader of other mod
    R.I.P Blackomur | The Shadow of Ishtar | Proud to be israeli
    My Tutorial | My Workshop | I.A.F Web | 2D Artist & Skinner

  12. #12

    Default Re: WIP: "Rising Sumer"

    I put Stephan to a second mod-leader, because he has experience with your nice mod "Shadows of Ishtar" in developing as opposed to me...
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  13. #13
    Stephan's Avatar Campidoctor
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    Default Re: WIP: "Rising Sumer"

    i dont see myself as leader, its odoakers project. im just someone who oversees and helps wherever he cans

    Yes, I know that Ishtar is spelled wrong

  14. #14

    Default Re: WIP: "Rising Sumer"

    Splash_screen for "Rising Sumer"

    Spoiler Alert, click show to read: 
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  15. #15

    Default Re: WIP: "Rising Sumer"

    I like it! bravo!
    (is it in game yet? convert too TGA and resize here the link to the service I use http://www.pictureresize.org/online-...converter.html then copy to desktop medievalII/data/mods/barebones/data/menu splash overwrite with new image then put it back test!
    Last edited by Druvatar De Bodemloze; December 30, 2009 at 08:34 PM.

  16. #16

    Default Re: WIP: "Rising Sumer"

    Thank you for the link, my Dear
    It is a nice tool!
    I already copied, converted and resized it before I post it here. The splash screen was a work of one and a half our
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  17. #17

    Default Re: WIP: "Rising Sumer"

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  18. #18

    Default Re: WIP: "Rising Sumer"

    Now, Rising Sumer goes on!

    actual map_regions map
    Spoiler Alert, click show to read: 
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  19. #19

    Default Re: WIP: "Rising Sumer"

    There is a new screen from the Map.
    Spoiler Alert, click show to read: 
    Last edited by General Blücher 2; January 06, 2010 at 04:13 AM.

  20. #20
    Automatix's Avatar Semisalis
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    Default Re: WIP: "Rising Sumer"

    It is look interesting
    Great orders make from soldiers heroes, wrong orders make from them cowards.
    - Niccolo Machiavelli


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