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  1. #1
    Quinn Inuit's Avatar Artifex
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    Default Larger rebel garrisons

    We're not in favor of huge rebel garrisons everywhere, but certain regions could use them in order to channel expansion. Where should we put them?

    Right now, we've got the following ideas:
    Aquileia
    Massilia (assuming it doesn't go in the superfaction, which it probably won't)
    Scotland
    Ireland
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  2. #2
    Carados's Avatar Senator
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    Default Re: Larger rebel garrisons

    I don't think Ireland is really a problem if we were to introduce terra incognita to the place. Reason being they'll be faction controlled rather than rebels

    The other one was between the German/Dacian/Sarmatian trio, so they don't go to war with one another all the time.

    The periperhal regions could do with them too so as to stop the stupid computer from going for them (Jiddah, Dhofar etc).

    Lastly, perhaps a few of the "major" settlements scattered around so as to act as a speed bump for the factions. I increased Alesia slightly at one point in order to slow down the Gauls a tad. Osca could be one perhaps. Byzantion maybe? This last paragraph isn't a serious serious suggestion, was more an idea in passing.

  3. #3

    Default Re: Larger rebel garrisons

    I would make at least have the cities in greece rebel with elite to veteran supergarrison (Sparta, Athens) and just leave the peripheral greeck cities to a faction. Remember that Sparta NEVER form part of the macedonian and later leagues.

  4. #4
    Quinn Inuit's Avatar Artifex
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    Default Re: Larger rebel garrisons

    Quote Originally Posted by Carados View Post
    I don't think Ireland is really a problem if we were to introduce terra incognita to the place. Reason being they'll be faction controlled rather than rebels
    Oh, good point. I forget, was the plan for that to put the superfaction holdout regions there?

    Quote Originally Posted by Carados View Post
    The other one was between the German/Dacian/Sarmatian trio, so they don't go to war with one another all the time.
    Which one is that?

    Quote Originally Posted by Carados View Post
    The periperhal regions could do with them too so as to stop the stupid computer from going for them (Jiddah, Dhofar etc).
    Those regions we should probably just get rid of. I say we make one coastal region for the Red Sea (there were some major trade centers there...I read part of an interesting book on the topic a year or so ago), then make the rest of the area unconquerable and part of the same region as the Sahara.

    Quote Originally Posted by Carados View Post
    Lastly, perhaps a few of the "major" settlements scattered around so as to act as a speed bump for the factions. I increased Alesia slightly at one point in order to slow down the Gauls a tad. Osca could be one perhaps. Byzantion maybe? This last paragraph isn't a serious serious suggestion, was more an idea in passing.
    Maybe. Let's see where the balancing falls after we get done adding new units and superfactions.

    Quote Originally Posted by Ramiro View Post
    I would make at least have the cities in greece rebel with elite to veteran supergarrison (Sparta, Athens) and just leave the peripheral greeck cities to a faction. Remember that Sparta NEVER form part of the macedonian and later leagues.
    ??? Those cities are going to be in a (new) faction. (Chremonidean League.)
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  5. #5
    Carados's Avatar Senator
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    Default Re: Larger rebel garrisons

    Quote Originally Posted by Quinn Inuit View Post
    Oh, good point. I forget, was the plan for that to put the superfaction holdout regions there?
    Yep. Both of them. With a completely ahistorical wall of mountains surrounding them

    We could actually use both Ireland AND Scotland for this. We can just say Hadrian developed time travel and completed his wall before he was born, masking them as mountains so that no one would notice... This would give us an extra settlement to muck about with.

    Which one is that?
    Any. The trio usually end up having a mass brawl around that area, usually with a clear cut winner who comes in late and mops them all up. A stong rebel presence in the area might stop this. Mind you, I currently have a few provinces as part of the superfaction around that area too.

    Those regions we should probably just get rid of. I say we make one coastal region for the Red Sea (there were some major trade centers there...I read part of an interesting book on the topic a year or so ago), then make the rest of the area unconquerable and part of the same region as the Sahara.
    Yeh. I'd prefer they be gotten rid of, but if that doesn't happen anytime soon then I think supergarrisons would help as a stop gap. The red sea bit sounds solid. What if we give the settlement directly south of Jeruselum a port there, if it doesn't already? Dhofar could just be moved closer to the coastline otherwise - and given a new name or something if need be.

    Maybe. Let's see where the balancing falls after we get done adding new units and superfactions.
    Yep. The superfactions might just do the trick.
    Last edited by Carados; December 21, 2009 at 08:50 AM.

  6. #6
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    Default Re: Larger rebel garrisons

    Quote Originally Posted by Carados View Post
    Yep. Both of them. With a completely ahistorical wall of mountains surrounding them

    We could actually use both Ireland AND Scotland for this. We can just say Hadrian developed time travel and completed his wall before he was born, masking them as mountains so that no one would notice... This would give us an extra settlement to muck about with.
    Right, I remember now. Hmmm...let's use Finland, instead. I'd love to make Scotland a source of constant irritation to anyone who controls Britain...we could replicate the reasons the Romans had to keep 1/10 of their army up there.

    Quote Originally Posted by Carados View Post
    Any. The trio usually end up having a mass brawl around that area, usually with a clear cut winner who comes in late and mops them all up. A stong rebel presence in the area might stop this. Mind you, I currently have a few provinces as part of the superfaction around that area too.
    Ok. Ideally, I'd like to force the Sarmatians to go either east along the coast or south along the Black Sea, with no in-between.

    Quote Originally Posted by Carados View Post
    Yeh. I'd prefer they be gotten rid of, but if that doesn't happen anytime soon then I think supergarrisons would help as a stop gap. The red sea bit sounds solid. What if we give the settlement directly south of Jeruselum a port there, if it doesn't already? Dhofar could just be moved closer to the coastline otherwise - and given a new name or something if need be.
    I think it does have a port there, but I was thinking one more.

    btw, speaking of that area, I wonder if we could do the Numidians up as a superfaction and try to work in the Nabateans? That might be too ambitious given DMB constraints, though.
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  7. #7

    Default Re: Larger rebel garrisons

    There are two cities I would like to see have large garrisons of rebels:

    -Jenesis (Genoa/Genova) (at least enough to hold off Gaul a bit since they were allies to Rome during the 2nd Punic wars then Rome gave them municipality) and start city with port at least.
    -Syracuse (not currently a rebel/independent city-state but I'm not sure why since historically were under Epirote control until Romans drove out Pyrrus in 275 BC when Hiero took over the city-state with 50 years of peace until Rome conquered in I think 218 BC)

    I think this "independent city-state" idea would be great for these two specific cities.

    Off topic: it would be nice to control what resources go to which city because I can't build Corvus Q or Quin in Rome because all my timber goes to Croton, the city northwest of Tarentum, or Illyria. I don't know if it can be done but just a thought.

    btw ExRM is the absolutely the BEST mod for RTW/RTR! keep up the good work and look forward to more!

    Peace
    Last edited by rocknrollrefugee; January 16, 2010 at 12:05 AM.

  8. #8

    Default Re: Larger rebel garrisons

    I think it is definitely historically appropriate to have Sparta start as a rebel city. Early access to Spartan hoplites makes the current Greek Coalition faction extreamly overpowered. If the Greek Coalition wants to use Spartans to bulldoze the rest of the map they should be forced to face the Spartans in battle first.

  9. #9
    Carados's Avatar Senator
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    Default Re: Larger rebel garrisons

    Athens, Sparta and Kydonia are going to be part of a new standard faction called the Chremonidean league. The Greeks as they are now are going to lose everything in Greece except for Thermon. Spartiates are going to become rarer. In fact, hoplites in general should become a bit rarer, whilst the theurophoroi becomes more predominant. Eventually these will make way for the new standard of warfare.

  10. #10

    Default Re: Larger rebel garrisons

    What about India?
    Perhaps these guys should have some big armies.
    There was one mod I played as the Seleucids when I had one of my very eastern cities attacked and besieged by a rebel stack. I was shocked as I didn't think they did that.
    Awesome!

    I think it was PE. Maybe one of the gold editions.

    Is there anyway to stop pirate fleets appearing the the sea of galilee and other lakes and ponds?

  11. #11
    Carados's Avatar Senator
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    Default Re: Larger rebel garrisons

    India might need some big armies, yeah. Not too many though, we need Bactria to attack the place.

    Don't know if we can stop those random rebel ships though. I've seen some of them up in the middle of Finland which is a bit...
    Now what would be interesting is if we could spawn some rebel ships with a few units onboard. That could create some interesting situations where a random rebel army gets dropped off by boat and attacks your undefended coastal cities!

  12. #12

    Default Re: Larger rebel garrisons

    That sounds awesome! Rebel navies landing raiding parties.

    I once drove a rebel stack into a rebel fleet off the coast.
    They never disembarked and a few turns later my fleet destroyed them both.

    I've done the same thing with an actual AI faction. If I don't attack with my fleet, they will usually land the army again.

  13. #13
    Eat Meat Whale Meat
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    Default Re: Larger rebel garrisons

    If you've maxed out the garrison size, but still want to add more resistance, you can try giving the rebel general a chirurgeon or other healing retinue. AI armies rarely overcome rebel garrisons in one go, so a chirurgeon will give these garrisons around 30-40% extra staying power.

  14. #14

    Default Re: Larger rebel garrisons

    Quote Originally Posted by pannonian View Post
    If you've maxed out the garrison size, but still want to add more resistance, you can try giving the rebel general a chirurgeon or other healing retinue. AI armies rarely overcome rebel garrisons in one go, so a chirurgeon will give these garrisons around 30-40% extra staying power.

    How/where does one do this...?

  15. #15
    Quinn Inuit's Avatar Artifex
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    Default Re: Larger rebel garrisons

    I don't think we can spawn rebel fleets with troops in them, though that would be neat. I'm not even sure I could do it with a script.

    As for the pirates popping up in lakes, I think I've got that whipped. The current dev version has a similar deep sea setup to FOE, except I think I've made some of the islands a little more strategic, as they were IRL. Now, control of Malta and Rhodes will be even more useful.
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  16. #16
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    Default Re: Larger rebel garrisons

    Oops, I totally missed Pannonian's post. He posted at almost exactly the same time I did, but slightly before so I wouldn't have seen a new post notification.

    That's quite clever. I think that might really be worth doing. To accomplish it, we'd just have to give each rebel general a chirurgeon retinue unit in descr_strat. Shouldn't be hard at all.
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  17. #17

    Default Re: Larger rebel garrisons

    To accomplish it, we'd just have to give each rebel general a chirurgeon retinue unit in descr_strat. Shouldn't be hard at all.[/QUOTE]

    And how is this done? descr_strat??? Do you mean export_descr_unit?

    Which factions are new eg, Thrasians=Dacians, Brutii=Galatians etc?

  18. #18
    Quinn Inuit's Avatar Artifex
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    Default Re: Larger rebel garrisons

    Nope, descr_strat.txt is where you define what retinue and traits a general has. You just go to the rebel generals section and add chirurgeons to all of them.

    The new factions from RTRPE are the Dacians (instead of Thracians), Galatians, Epirus, and Britons.
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  19. #19

    Default Re: Larger rebel garrisons

    [QUOTE=Quinn Inuit;7073862]Nope, descr_strat.txt is where you define what retinue and traits a general has. You just go to the rebel generals section and add chirurgeons to all of them.

    descr_strat.txt is where exactly, data folder....?

  20. #20

    Default Re: Larger rebel garrisons

    Ah,.... found it.

    ..

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