Hi,
I am submodding your submod, and I have a problem that I cannot fix without help:
Some units don't enter the battle, but they keep staying behind the cliffs... can somebody help me with this problem?
Spoiler Alert, click show to read:
Hi,
I am submodding your submod, and I have a problem that I cannot fix without help:
Some units don't enter the battle, but they keep staying behind the cliffs... can somebody help me with this problem?
Spoiler Alert, click show to read:
That my friend..is something that took me many days to tweek...It involved changing the formationfile(for example the distance in meters between the unitblocks). You will have to experiment with that.
The testing is made for large units and with large units i know they are going the right way.
Good luck
post1
Is it possible to remove some parts from the cliffs?
post2
I found an bug: some units have wrong or no sprites...
Probably...donīt know though...they are there in the base-mod.Is it possible to remove some parts from the cliffs?
I know...however no plans are made to correct itI found an bug: some units have wrong or no sprites...
I found an bug: some units have wrong or no sprites...In the original mod? I'd be very surprised if there were..I know...however no plans are made to correct it
Ok...perhaps remembered wrong. If there are some sprites missing in TGL the only "unit" it can be is "Thersites" which is miniscule and have no effects on performance whatsoever. But that unit has a sprite...but not the correct one. But since he didnt specify...
post 1
also theban hoplites have wrong sprites, and if I remembered correctly there are/is two or one cavalry unit(s) that have/has no or incorrect sprites...
post 2
I fixed this bug by editing the cliffs and the terrain :-)Hi,
I am submodding your submod, and I have a problem that I cannot fix without help:
Some units don't enter the battle, but they keep staying behind the cliffs... can somebody help me with this problem?
post 3
ho can I make ships recruitable only if there is a port and a krypteia without a ctd
For the Thebans, are you sure?, please be aware that RTW does have problems rendering shields from all angles for sprites, bright shields (ie) white, such as the Theban shields, are more noticeable than others.also theban hoplites have wrong sprites, and if I remembered correctly there are/is two or one cavalry unit(s) that have/has no or incorrect sprites...
Can you identify which cavalry units do not have sprites, As far as I know TGL didn't edit units..
300 was tested extensively so I'm surprised this has been raised now.
Hmm, you're right, they have the greek_cities_SPARTAN_HOPLITE_sprite.spr in the DMB
They should have; greek_cities_THEBAN_HOPLITE_sprite.spr
The sprite files are in the folder, not sure how that was missed. Someone is going to be sacked..
Post1
About the cavalry units,... the cavalry units with wrong/missing sprites are: "Makedonike Baselike Ile" (wrong sprites) and "Arkades hipeis" (missing sprites)
note: the horse sprites of both units are correct
Post2
I have a problem: there is a ctd when 300WOS is loading, the only files I have modified today are: export_descr_character_traits.txt & export_VnVs.txt
...but ATVTW says that parthia is not a valid faction...???? can somebody help me please?
Post 1
At the moment, I am spending many hours on improving the campaignmap, I already did a lot of things, but can somebody help me with smoothing the coastlines, please?
thanks ;-) (I will upload my campaign folder as soon as possible)
edit: I made some screenshots
Post2
I reskinned Ephialtes (you may use it in your mod)
I cant download it in twc but i really want it. could you give me another website?
You can't download from here?
http://www.twcenter.net/forums/downl...o=file&id=2686
i cant because the speed is too low and always failed...
Hmm. The file is only 8.8mb. It takes about two seconds to DL.
Hmm, as a foreigner my speed is 2k/s
And!Always failed
now its ok...