Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 86

Thread: The Greek League - submod

  1. #61

    Default Re: The Greek League - submod

    Hi,
    I am submodding your submod, and I have a problem that I cannot fix without help:
    Some units don't enter the battle, but they keep staying behind the cliffs... can somebody help me with this problem?
    Spoiler Alert, click show to read: 
    Last edited by Megas Antiviros <3 Gaesatae :p; February 12, 2011 at 10:16 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  2. #62
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: The Greek League - submod

    That my friend..is something that took me many days to tweek...It involved changing the formationfile(for example the distance in meters between the unitblocks). You will have to experiment with that.
    The testing is made for large units and with large units i know they are going the right way.
    Good luck

  3. #63

    Default Re: The Greek League - submod

    post1
    Is it possible to remove some parts from the cliffs?

    post2
    I found an bug: some units have wrong or no sprites...
    Last edited by Megas Antiviros <3 Gaesatae :p; February 12, 2011 at 02:11 PM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  4. #64
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: The Greek League - submod

    Is it possible to remove some parts from the cliffs?
    Probably...donīt know though...they are there in the base-mod.

    I found an bug: some units have wrong or no sprites...
    I know...however no plans are made to correct it

  5. #65
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: The Greek League - submod

    I found an bug: some units have wrong or no sprites...
    I know...however no plans are made to correct it
    In the original mod? I'd be very surprised if there were..

  6. #66
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: The Greek League - submod

    Ok...perhaps remembered wrong. If there are some sprites missing in TGL the only "unit" it can be is "Thersites" which is miniscule and have no effects on performance whatsoever. But that unit has a sprite...but not the correct one. But since he didnt specify...

  7. #67

    Default Re: The Greek League - submod

    post 1
    also theban hoplites have wrong sprites, and if I remembered correctly there are/is two or one cavalry unit(s) that have/has no or incorrect sprites...

    post 2

    Hi,
    I am submodding your submod, and I have a problem that I cannot fix without help:
    Some units don't enter the battle, but they keep staying behind the cliffs... can somebody help me with this problem?
    I fixed this bug by editing the cliffs and the terrain :-)

    post 3

    ho can I make ships recruitable only if there is a port
    and a krypteia without a ctd


    Last edited by Megas Antiviros <3 Gaesatae :p; February 15, 2011 at 08:09 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  8. #68
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: The Greek League - submod

    also theban hoplites have wrong sprites, and if I remembered correctly there are/is two or one cavalry unit(s) that have/has no or incorrect sprites...
    For the Thebans, are you sure?, please be aware that RTW does have problems rendering shields from all angles for sprites, bright shields (ie) white, such as the Theban shields, are more noticeable than others.

    Can you identify which cavalry units do not have sprites, As far as I know TGL didn't edit units..

    300 was tested extensively so I'm surprised this has been raised now.

  9. #69

    Default Re: The Greek League - submod

    The thebans have red sprites... ...but they have blue/white skins
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  10. #70
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: The Greek League - submod

    Hmm, you're right, they have the greek_cities_SPARTAN_HOPLITE_sprite.spr in the DMB
    They should have; greek_cities_THEBAN_HOPLITE_sprite.spr

    The sprite files are in the folder, not sure how that was missed. Someone is going to be sacked..

  11. #71

    Default Re: The Greek League - submod

    Post1
    About the cavalry units,... the cavalry units with wrong/missing sprites are: "Makedonike Baselike Ile" (wrong sprites) and "Arkades hipeis" (missing sprites)
    note: the horse sprites of both units are correct

    Post2
    I have a problem: there is a ctd when 300WOS is loading, the only files I have modified today are: export_descr_character_traits.txt & export_VnVs.txt
    ...but ATVTW says that parthia is not a valid faction...???? can somebody help me please?
    Last edited by Megas Antiviros <3 Gaesatae :p; February 17, 2011 at 03:24 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  12. #72
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: The Greek League - submod

    This guide helped me...but guess you have read it already.
    Then check..and doublecheck again

  13. #73

    Default Re: The Greek League - submod

    Post 1
    At the moment, I am spending many hours on improving the campaignmap, I already did a lot of things, but can somebody help me with smoothing the coastlines, please?
    thanks ;-) (I will upload my campaign folder as soon as possible)
    edit: I made some screenshots

    Post2
    I reskinned Ephialtes (you may use it in your mod)
    Last edited by Megas Antiviros <3 Gaesatae :p; March 04, 2011 at 04:56 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  14. #74

    Default Re: The Greek League - submod

    I cant download it in twc but i really want it. could you give me another website?

  15. #75
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: The Greek League - submod


  16. #76

    Default Re: The Greek League - submod

    i cant because the speed is too low and always failed...

  17. #77
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: The Greek League - submod

    Hmm. The file is only 8.8mb. It takes about two seconds to DL.

  18. #78

    Default Re: The Greek League - submod

    Hmm, as a foreigner my speed is 2k/s

  19. #79

    Default Re: The Greek League - submod

    And!Always failed

  20. #80

    Default Re: The Greek League - submod

    now its ok...

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •