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Thread: Starting the campaign with the Marius reforms

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  1. #1

    Default Starting the campaign with the Marius reforms

    Hello everyone,

    Sorry if this question has been answered before, but does anyone know how to edit the campaign text file to start the game with the Marius reforms already researched?

    I managed to edit the file so that Rome starts off with a Imperial Palace, and the Marius reforms then come into effect on the second turn. Any ideas on how I can get the Marius reforms to start in the first turn instead?

    Thanks alot,
    JollySam

  2. #2
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Starting the campaign with the Marius reforms

    yes in the first lines add marian_reforms_activated and they will be on the first turn.
    it should look like this:

    Spoiler Alert, click show to read: 
    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    end
    unlockable
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    end
    nonplayable
    romans_senate
    macedon
    pontus
    armenia
    dacia
    numidia
    scythia
    spain
    thrace
    slave
    end


    start_date -270 summer
    end_date 14 summer

    marian_reforms_activated
    brigand_spawn_value 10
    pirate_spawn_value 28
    Last edited by hannibalcaesar; December 24, 2009 at 12:43 PM.

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