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Thread: [HoI3] Manpower changes in 1.3?

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  1. #1

    Default [HoI3] Manpower changes in 1.3?

    Ever since i patched 1.3 i noticed one huge difference: i can never have the manpower to rapidly create masses of divisions that i was able to do before. ive also noticed that other countries are somehow able to produce loads of divisions.

    For example, i played the UK. i had around 100 infantry divisions all over the world - most in france. i tried to produce more but my manpower was nearly zero - i did not even dare to make tank divs. france, on the other hand, had well over 200. when i played france previously, i remember only coping to reinforce 80 - so how the hell did the AI manage to create so much? what the hell have i missed?

    Cheers

    P.S. my strategy of making men is the following: set to the lowest draft, produce loads of reserve divisions, set back to highest draft possible and then set to mobilize.

    EDIT: when i say division i think i meant brigades....nonetheless its the same principle
    Last edited by ahmed5; December 19, 2009 at 05:17 AM.

  2. #2
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Manpower changes in 1.3?

    Never have that problem, at least for China (34 manpower per month).
    Quote Originally Posted by Markas View Post
    Hellheaven, sometimes you remind me of King Canute trying to hold back the tide, except without the winning parable.
    Quote Originally Posted by Diocle View Post
    Cameron is midway between Black Rage and .. European Union ..

  3. #3

    Default Re: Manpower changes in 1.3?

    Quote Originally Posted by hellheaven1987 View Post
    Never have that problem, at least for China (34 manpower per month).
    woah...germany gets 7 per month for me (on two year draft)

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    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Manpower changes in 1.3?

    Quote Originally Posted by ahmed5 View Post
    woah...germany gets 7 per month for me (on two year draft)
    Bad for you, I simply put Service by Require since there is no harm but only benefit.
    Quote Originally Posted by Markas View Post
    Hellheaven, sometimes you remind me of King Canute trying to hold back the tide, except without the winning parable.
    Quote Originally Posted by Diocle View Post
    Cameron is midway between Black Rage and .. European Union ..

  5. #5

    Default Re: Manpower changes in 1.3?

    Quote Originally Posted by hellheaven1987 View Post
    Bad for you, I simply put Service by Require since there is no harm but only benefit.
    surely the harm is u cant make loads of cheap IC reserve units?

  6. #6
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Manpower changes in 1.3?

    Quote Originally Posted by ahmed5 View Post
    surely the harm is u cant make loads of cheap IC reserve units?
    Don't really bother me, since I hate reserve units; not to mention manpower slide change does not relate with amount of IC to build reserve units. The building cost and time is simply relating how experience you have to build that type of units - build more, you get more experience.
    Quote Originally Posted by Markas View Post
    Hellheaven, sometimes you remind me of King Canute trying to hold back the tide, except without the winning parable.
    Quote Originally Posted by Diocle View Post
    Cameron is midway between Black Rage and .. European Union ..

  7. #7

    Default Re: Manpower changes in 1.3?

    Quote Originally Posted by hellheaven1987 View Post
    Never have that problem, at least for China (34 manpower per month).
    i started a game as NC and i get 5 per month...apply service by requirement and that brings it to 15...how the hell did ya get 34?

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