
Originally Posted by
aeoleron9
OMG I can't believe I missed that connection. It's completely spot-on: both have multiple factions sending troops to attack a certain area.
What they need to do is take the old code from M2TW and make it so alliance "crusades" can be called upon the alliance's mutual enemy. The biggest and dominant factions in the alliance will have more say in choosing who to attack and where to strike, and so on. Lesser factions can refuse to send troops, at the potential cost of losing friends and reputation etc. It's not an exact simulation of coalitions, but at least it should be more realistic and exciting than the dull alliances in ETW.
It might be too late for NTW, but I seriously hope CA consider this for later titles. It'll make campaigns a lot more interesting and dynamic.