diplomacy in ntw

Thread: diplomacy in ntw

  1. Ulan1990 said:

    Default diplomacy in ntw

    they already told us that we will have more options which we will all agree is good but I also would like to see improved diplomacy ai and better relations, for example you should get bonusses instead of penalties for conquering land of the enemy of that nation it's strange that all countries hate it when you
    weaken the pirate threat, what do you think?
     
  2. ♔ Tsar ♔'s Avatar

    ♔ Tsar ♔ said:

    Default Re: diplomacy in ntw

    Yea, great idea !!!
    I also wanna have military aid in diplomacy options !!! With that options we can send some of are soliders to help some other country, and someone can help us with that.
     
  3. spartan dude's Avatar

    spartan dude said:

    Default Re: diplomacy in ntw

    i want the AI to have some bluffy common sense, i remember in empire, playing as prussia, poland declared war on me so i threatened to attck them if they didnt accept pease, next minute we have a peace treaty (there wasnt even any fighting) WTF?
    and you are completely right about taking enemie regions, if both me and an ally are at war with france and i take a region, why on earth would my ally hate me?
    also the military aid would be a good idea, provided the AI is up to the challenge
     
  4. -Joker-'s Avatar

    -Joker- said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by ♔ Tsar ♔ Petar Krešimir IV ♔ View Post
    Yea, great idea !!!
    I also wanna have military aid in diplomacy options !!!
    Me to!
     
  5. Neverpleased said:

    Default Re: diplomacy in ntw

    The AI REALLY need a diplomacy hitpoint bar or something like that.

    Napoleonic wars were full of unfavourable treaties and concessions for the opposing factions.


    Right now however unless the deal is fair or favourable to the enemy faction they will spit on it and wipe their asss (as in donkey) with it. I remember tons of times I had laid siege to the last settlement of a faction and all I asked for was for them to be my protectorate. Sounds like a good deal doesn't it? 1/3 of your treasury and unquestionable military support and I WON"t rape your women and pillage your city.

    However the AI decided that it stood a reasonable chance with what remained of their armed civilians against the Main Expeditionary force. Which had seen so much action it was rank 7 or higher.


    When I defeat an enemies army. That basically means that nation is defenceless because it can't just respam an army. I should than be able to make any demand I want within reason. So asking for all their regions and a fresh harem of Swedish maidens should be refused.
    However asking for 2 regions, a non aggression pact and 10% of their treasury each turn should be considered carefully.

    So the 3 things I REALLY want from the diplomacy is a large number of options.
    More reasonable AI decision making.
    Treaties to have a high importance. Breaking one will have other nations turn against you. Unless of course your faction is the most hated in Europe.
     
  6. Kolyan's Avatar

    Kolyan said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Neverpleased View Post
    Right now however unless the deal is fair or favourable to the enemy faction they will spit on it and wipe their asss
    It was mentioned in one of interviews with CA that they moved away from "total destruction of Total War" concept into more balanced options of humiliating treaties. fingers crossed it works fine.

    One of my main concerns in terms of diplomacy whether it would be possible to "create" new states - something Napoleonic period was famous for. I don’t have it was mentioned anywhere yet and I have grave concerns for this feature.
     
  7. Sol Invictus's Avatar

    Sol Invictus said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Kolyan View Post
    It was mentioned in one of interviews with CA that they moved away from "total destruction of Total War" concept into more balanced options of humiliating treaties. fingers crossed it works fine.

    One of my main concerns in terms of diplomacy whether it would be possible to "create" new states - something Napoleonic period was famous for. I don’t have it was mentioned anywhere yet and I have grave concerns for this feature.


    Yeah I am worried about that as well. Creating new political entities after a military victory would really be welcome. At a minimum I would hope that Germany, Northern Italy, and Eastern Europe(Poland) could be altered in some way.
     
  8. ♔ Tsar ♔'s Avatar

    ♔ Tsar ♔ said:

    Default Re: diplomacy in ntw

    They should merge diplomacy from ETW & Europa universalis & Imperial Glory
     
  9. RO Citizen's Avatar

    RO Citizen said:

    Default Re: diplomacy in ntw

    Probably they'll just re-add the "Assist faction against" option from M2TW and say it's upgraded...
    [Col] RO Citizen
     
  10. Sol Invictus's Avatar

    Sol Invictus said:

    Default Re: diplomacy in ntw

    For the love of God I hope they include some sort of liberation mechanism and the ability to create new political entities such as the Confederation of the Rhine and the Grand Duchy of Warsaw. Without these abilities the strategic gameplay will be a joke.
     
  11. Comrade_Rory's Avatar

    Comrade_Rory said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Sol Invictus View Post
    For the love of God I hope they include some sort of liberation mechanism and the ability to create new political entities such as the Confederation of the Rhine and the Grand Duchy of Warsaw. Without these abilities the strategic gameplay will be a joke.

    They keep making sure everyone knows that their focus was on playing as the french and that the other nations arent as important...

    so i can bet they leave out any liberations or anything like that!
     
  12. bangell99's Avatar

    bangell99 said:

    Default Re: diplomacy in ntw

    I think it would be important for the game to feature more feedback on how other nations feel. Also, I think the feeling of immersion would be greatly intensified if other factions' feelings weren't simply restricted to a scale in which they either hate you, love you or somewhere in between - things aren't that simple, as we all know. They should have different opinions of you in different areas - for instance, they may fear your military, but disapprove of your religion or government. Their opinions on each of these different areas should affect the way in which they behave and react towards you on different diplomatic options. I'm also hoping for more diplomatic options... You've promised them, CA, and we'll be angry if you con us with an obviously pathetic attempt to add in some relatively worthless features...
     
  13. aeoleron9's Avatar

    aeoleron9 said:

    Default Re: diplomacy in ntw

    Woah, lets not get too ahead of ourselves. The only thing Kieran said regarding NTW diplomacy, IIRC, was merely that they want to move away from the conquer-the-world routine. They want to make battles more decisive, so we don't have to annex everything to rule Europe. It's sounds good, but that's as far as it gets. It doesn't promise anything concrete, nor any new options etc.

    Personally, I'd wait for the game before I belive any of that stuff. The ETW hype disaster is just barely out the door.
     
  14. smegma said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Ulan1990 View Post
    they already told us that we will have more options which we will all agree is good but I also would like to see improved diplomacy ai and better relations, for example you should get bonusses instead of penalties for conquering land of the enemy of that nation it's strange that all countries hate it when you
    weaken the pirate threat, what do you think?
    yeah new buttons don't mean much if DAI is still broken. I can imagine it now - you offer the AI 5000 gold to attack faction X, they do, but then one turn later they are at peace with faction X again.
     
  15. huskythesaint's Avatar

    huskythesaint said:

    Default Re: diplomacy in ntw

    They should look at Galactic Civilizations 2 AI they were pretty smart and sneaky well actually smartest AI i have ever play a game with. Sure its a different genre of strategy but still ETW was way to flawed.
     
  16. Okuto's Avatar

    Okuto said:

    Default Re: diplomacy in ntw

    I so want to fight a decent coalition! I miss getting crusades called on me......
     
  17. aeoleron9's Avatar

    aeoleron9 said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Okuto View Post
    I so want to fight a decent coalition! I miss getting crusades called on me......
    OMG I can't believe I missed that connection. It's completely spot-on: both have multiple factions sending troops to attack a certain area.

    What they need to do is take the old code from M2TW and make it so alliance "crusades" can be called upon the alliance's mutual enemy. The biggest and dominant factions in the alliance will have more say in choosing who to attack and where to strike, and so on. Lesser factions can refuse to send troops, at the potential cost of losing friends and reputation etc. It's not an exact simulation of coalitions, but at least it should be more realistic and exciting than the dull alliances in ETW.

    It might be too late for NTW, but I seriously hope CA consider this for later titles. It'll make campaigns a lot more interesting and dynamic.
    Last edited by aeoleron9; December 29, 2009 at 11:10 PM.
     
  18. Ulan1990 said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by aeoleron9 View Post
    OMG I can't believe I missed that connection. It's completely spot-on: both have multiple factions sending troops to attack a certain area.

    What they need to do is take the old code from M2TW and make it so alliance "crusades" can be called upon the alliance's mutual enemy. The biggest and dominant factions in the alliance will have more say in choosing who to attack and where to strike, and so on. Lesser factions can refuse to send troops, at the potential cost of losing friends and reputation etc. It's not an exact simulation of coalitions, but at least it should be more realistic and exciting than the dull alliances in ETW.

    It might be too late for NTW, but I seriously hope CA consider this for later titles. It'll make campaigns a lot more interesting and dynamic.
    great idea but also include defensive "crusades" for example send your troops to Hungary and defend it (the ai must attack it though which might be hard to programme)
     
  19. aeoleron9's Avatar

    aeoleron9 said:

    Default Re: diplomacy in ntw

    Quote Originally Posted by Ulan1990 View Post
    great idea but also include defensive "crusades" for example send your troops to Hungary and defend it (the ai must attack it though which might be hard to programme)
    Yeah, that would be my dream come true: allied AI armies acting in unison against us. All we need next is the reinforcement AI to come back and it'll be Christmas all over again
     
  20. hospitaller13's Avatar

    hospitaller13 said:

    Default Re: diplomacy in ntw

    the ai is so aggresive in empire even if u have very good relations they can declare war against you even though there already fighting half the world