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  1. #1
    Hallow's Avatar Ducenarius
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    Default A few questions, hope you dont mind

    I just recently came across this mod and I'm now downloading it. However I have a few questions about it, I'm sorry if they can be found elsewhere but I thought it would be easiest to ask.

    - Are the strategy map army models any different from vanilla?
    - Are the units reskinned in the battle map?
    - Do some of the cities that we know what looks like have unique strategy map models?
    - In the future, do you have any intentions of possibly expanding the mod to the kingdoms beyond Westeros, for example: The summer Isles, Lands beyond the wall, or the coastal free cities?
    - If so, do you have any plans regarding the Others, and Daenerys and her dragons?

    Thanks for reading this, and sorry if I could've found the answers somewhere else.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  2. #2

    Default Re: A few questions, hope you dont mind

    Quote Originally Posted by Hallow View Post
    I just recently came across this mod and I'm now downloading it. However I have a few questions about it, I'm sorry if they can be found elsewhere but I thought it would be easiest to ask.

    - Are the strategy map army models any different from vanilla?
    - Are the units reskinned in the battle map?
    - Do some of the cities that we know what looks like have unique strategy map models?
    - In the future, do you have any intentions of possibly expanding the mod to the kingdoms beyond Westeros, for example: The summer Isles, Lands beyond the wall, or the coastal free cities?
    - If so, do you have any plans regarding the Others, and Daenerys and her dragons?

    Thanks for reading this, and sorry if I could've found the answers somewhere else.
    Phew, you're pretty spoiled from TA:TW, to be honest

    Most of this issues hadn't been ironed out by KK and his team until gold release, and it's easily the biggest and most active team around. The team for W:TW is pretty small in comparison and the mod as a whole is still in Beta.
    - There are currently a few (inofficial) stratmap models in development by HannibalExMachina in this thread
    - AFAIK there are 3 reskinned factions to date, with the other ones still using vanilla units, but i wasn't able to do enough testing (due to a general lack of time to spend gaming) to look for myself.
    - (Again) AFAIK there are none, yet.
    - No idea, i'm not a Member of the Team

    All i can say is, be patient So far, the team has focussed on gameplay mechanics, traits/ancilliaries/descriptions and the rough worldmap, but as the Beta tag states, it's just halfway done. I guess we can expect quite a few of the above in the future, but first things first

    ~~~~~~~~~~~~~~~|>Deus ex Machinegun<|~~~~~~~~~~~~~~~~~~

  3. #3
    Hallow's Avatar Ducenarius
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    Default Re: A few questions, hope you dont mind

    Yeah I realize I might be a little spoiled from that mod, played about 30 minutes - an hour today on a Stannis campaign and I loved this one to though. Do have some constructive critisism however.

    - The victory conditions doesnt really have to pop up every turn
    - To many rebel settlements in my opinion, for example the twins should either be a tully settlement or it's own faction, give the importance of the Freys in the series.
    - Things happen to fast! Playing as Stannis, the Lannisters had crushed the Riverlands in about 8 turns, leaving me a little discomforted about the lannister hordes coming east for me , another example was that by the time I had taken the Joffrey lands, Dorne had already swallowed most of the Stormlands, and large parts of the reach (15 turns ish).
    - Strange enemies, in my game I had the Arryns attacking Tully settlements in the east (might have contributed to their early fall)
    - Finally, some stronger ties between the Northerners and the Rivermen might be a good idea, seeing as the Northmen basically gave up on the Riverlands and sent the three large armies they had at Moat Cailin north again to garrison their castles, while the Riverlands got owned.
    - Small thing really, but I missed the Blood gate, Stone, Sky and Snow, maybe they could be forts on the road up to the Eyrie, impassable without taking them?

    I know it sounds like I have alot of bad things to say, but I really enjoyed this mod all in all (Playing in Westeros in a total war game is awesome ), just thought I'd contribute with this to at least offer my views of what could be done better.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  4. #4

    Default Re: A few questions, hope you dont mind

    The Freys' situation is indeed problematic. Making them rebels to start off with which you have to win over or conquer as the Starks was initially felt to be the best way to replicate the situation in the books. However, that is just a placeholder idea. In the final game the Freys will likely have their own faction.

    The Arryns are traditional allies of the Starks/Tullys and should have entered the war on their side in the books, but Lysa Arryn (manipulated by letters from Littlefinger) made them stand aloof. It's possible Littlefinger could have encouraged them to even attack the Starks/Tullys given different circumstances. As such, the Arryns are a bit of an unpredictable side in the game, despite their traditional allegiances.

    Dorne being unable to conquer beyond its borders would be lore-correct (Dorne has the smallest population of any part of the Seven Kingdoms), but also rather dull, and no-one would want to play as them

    The Free Cities will not be in the initial release, but there are plans to add an Essos-centric campaign later on, after A Dance with Dragons comes out (which will have the first canon map of the Free Cities and should allow us to model the eastern continent more realistically). As it stands, we have too little information on the factions of the east to make as compelling a game as one set in Westeros.

    The Night's Watch, wildlings and maybe even the Others will also be added later on, but for now the initial focus is on modelling the War of the Five Kings. The other conflicts can wait until we have more information.

  5. #5
    Hallow's Avatar Ducenarius
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    Default Re: A few questions, hope you dont mind

    Quote Originally Posted by Werthead View Post
    The Freys' situation is indeed problematic. Making them rebels to start off with which you have to win over or conquer as the Starks was initially felt to be the best way to replicate the situation in the books. However, that is just a placeholder idea. In the final game the Freys will likely have their own faction.

    The Arryns are traditional allies of the Starks/Tullys and should have entered the war on their side in the books, but Lysa Arryn (manipulated by letters from Littlefinger) made them stand aloof. It's possible Littlefinger could have encouraged them to even attack the Starks/Tullys given different circumstances. As such, the Arryns are a bit of an unpredictable side in the game, despite their traditional allegiances.

    Dorne being unable to conquer beyond its borders would be lore-correct (Dorne has the smallest population of any part of the Seven Kingdoms), but also rather dull, and no-one would want to play as them

    The Free Cities will not be in the initial release, but there are plans to add an Essos-centric campaign later on, after A Dance with Dragons comes out (which will have the first canon map of the Free Cities and should allow us to model the eastern continent more realistically). As it stands, we have too little information on the factions of the east to make as compelling a game as one set in Westeros.

    The Night's Watch, wildlings and maybe even the Others will also be added later on, but for now the initial focus is on modelling the War of the Five Kings. The other conflicts can wait until we have more information.
    Hello there Werthead, may I ask if you're the same Werthead from the Dragonmount forums? If so, fancy seeing you here as well! (I'm Hallow from the DM forums )

    Now about some of the things you said. I wasn't really saying that Dorne that shouldnt be able to attack outside their borders or that the Arryns should be able to attack the Tullys, what I tried to illustrate was that things happened so fast! In just half an hour of play, the tullys were gone, the Stormlands were half dornish, large parts of the reach were dornish, the Ironmen were capturing the coasts and marching north to attack the Starks and I had swallowed the Throne lands (Ok thats my fault ),

    While I doubt it's possible, it might be a good idea to somehow force Stark AI to help out the Tully's as without Stark help the game seems designed to royally screw the Tully's with the 3 (or more?) huge Lannister armies bearing down on them at once.

    One way to do this could be to instead of making factions based on houses maybe make them after what kings they owed their alliegance to?

    That would make King in the North faction (Tully's + Starks), King on the Iron Throne faction (The kinglands + Lannisters), The king in Highgarden (Renly/Stormlands + Highgarden), The king on Dragonstone (Stannis), The Iron King (Greyjoys) + Dorne + Arryns

    Obviously that's just an idea I came up with now and I also see various large drawbacks to it.

    Lastly, I hope you don't mind my feedback and ideas, I realize you've probably been working on this for quite a while and in no way to I presume to know what you should be doing better than you, just throwing things out there.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


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